Central Determinate Translator for Unified Gaming Terminals

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Solution Overview

Problem

Central determinate gaming markets, including Class II bingo and historical racing, are small and niche, attracting fewer top-tier casino game manufacturers due to inefficient, duplicative gaming technology configurations, making it difficult for operators to manage and limiting new game development and player participation.

Innovation Solution

The Central Determinate Translator System (CDTS) unifies gaming infrastructure by moving central determinate functions onto a hardware device in each gaming terminal, allowing a single product to serve multiple markets and simplifying software development for manufacturers, enabling consistent user interfaces and reducing the need for custom software to meet jurisdictional requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate gaming technology configurations are used for different central determinate markets, then each market can have customized functionality, but the system complexity increases and operational efficiency decreases

Engineering Contradiction:
Improvemarket-specific functionalityVSAvoidgaming technology configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal gaming technology platform that can serve multiple central determinate markets (Class II bingo, historical racing, etc.) through a single unified configuration. This multi-functional approach eliminates the need for separate customized systems for each market, reducing overall system complexity while maintaining adaptability through software-based market selection rather than hardware differentiation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple customized software solutions are developed for different jurisdictions, then specific regulatory requirements are met, but development time and costs increase

Engineering Contradiction:
Improvejurisdictional complianceVSAvoidsoftware development time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent segments jurisdictional requirements into modular, configurable software components that can be selectively activated. This allows a single base software platform to accommodate multiple jurisdictions by enabling/disabling specific features or configurations, rather than requiring complete separate software developments for each jurisdiction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter-based configuration to adapt to different jurisdictions. By changing software parameters, settings, and enabled features rather than rewriting core code, the system can comply with various jurisdictional requirements efficiently, significantly reducing development time while maintaining reliability.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If a unified gaming platform is used across multiple markets, then operational efficiency improves and complexity reduces, but adaptability to specific market requirements may be limited

Engineering Contradiction:
Improveoperational efficiencyVSAvoidmarket-specific customization
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The unified gaming platform implements dynamic configurability where market-specific requirements can be adjusted through software settings rather than fixed hardware configurations. This allows the system to adapt to different markets on-demand while maintaining the operational efficiency of a unified platform, as changes are made through software parameters rather than physical reconfiguration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260038332A1Apparatus, system and method for electronic gaming
Publication Date: 2026.02.05 EXACTA SYSTEMS LLC
  • US20260038332A1 patent drawing
  • US20260038332A1 patent drawing
  • US20260038332A1 patent drawing

AI summary

A system for electronic gaming is described which includes a plurality of individual game stations each of which is constructed and arranged with a user interface. Upstream from each game station is a third party subsystem which includes a corresponding database. This third party subsystem is in data communication with each game station. Also upstream from the plurality of game stations is a gaming server subsystem which includes a database. A central determinate translator system is constructed and arranged in communication either directly or indirectly with each game station and provides a communication link and interface between the gaming server subsystem and each game station.