Device Access Control for Student Study Motivation

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Solution Overview

Problem

Traditional studying techniques often fail to motivate students to continue improving their knowledge and mastery of new materials due to lack of engagement and incentives.

Innovation Solution

A system and method that control access to electronic devices based on the results of studying, where students must complete learning exercises to earn points, which in turn determine their access to device features, using access control policies linked to exercise performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional studying techniques are used (reading materials, memorizing, answering questions), then students can learn new subjects, but students lack motivation to continue studying and improving their knowledge

Engineering Contradiction:
Improvelearning effectivenessVSAvoidstudent motivation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system implements immediate feedback by linking exercise completion directly to access control policy application. When a student completes an exercise, the system automatically determines whether to apply or not apply the associated access control policy, providing real-time consequences that motivate continued studying. This feedback loop transforms passive learning into an interactive process with tangible rewards.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The access control policy is made dynamic rather than static. The system can change the state of device access based on exercise performance results. This dynamic adjustment creates a responsive learning environment where rewards (access to device features) are contingent on learning activities, thereby motivating students to maintain productivity.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If access control policy is applied to restrict device access, then student motivation to study improves, but student access to device functionality is reduced

Engineering Contradiction:
Improvestudent motivationVSAvoiddevice access availability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system applies access control policies partially rather than completely. Instead of permanently restricting device access, the policy is applied conditionally based on exercise performance. This allows students to regain access by completing learning exercises, creating a balanced approach that provides motivation without permanently limiting device versatility.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes the parameters of device access dynamically. Rather than maintaining a fixed access state, the system adjusts access levels based on learning exercise outcomes. This parameter change approach allows the device to adapt its accessibility according to student engagement and performance, resolving the contradiction between motivation and availability.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If learning exercises are required to maintain device access, then student engagement increases, but system complexity increases

Engineering Contradiction:
Improvestudent engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses a universal access control policy that can be associated with multiple different learning exercises. This single policy framework handles various exercise types and scenarios, reducing overall system complexity while maintaining high student engagement. The policy serves multiple functions: restricting access, motivating study, and providing structured learning opportunities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10665120B2System and method for encouraging studying by controlling student's access to a device based on results of studying
Publication Date: 2020.05.26 AO KASPERSKY LAB
  • US10665120B2 patent drawing
  • US10665120B2 patent drawing
  • US10665120B2 patent drawing

AI summary

Disclosed are systems, methods and computer program products for motivating and rewarding a student to study new subjects by controlling student's access to an electronic device based on results of studying. An example method includes generating, by a hardware processor, an exercise for a user based on a learning criteria; associating the exercise with an access control policy for at least one user's device; providing the exercise to the user and receiving a user's answer to the exercise; determining based on the user's answer whether to apply or not apply to the user's device the access control policy associated with the exercise; and based on the determination whether to apply or not apply the access control policy to the user's device, controlling or not controlling access of the user to the user's device.