Electronic Device Center of Gravity Adjustment for Tactile Feedback

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Solution Overview

Problem

Electronic devices lack the physical feel of physical objects, resulting in a poor user experience due to the absence of tactile feedback during interactions with software-based applications.

Innovation Solution

A device control method that adjusts the center of gravity of an electronic device based on parameters associated with the display content of a target application, using a center-of-gravity adjustment structure, to simulate weight changes and enhance the tactile experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If software functions are used to replace physical objects, then convenience and functionality are improved, but tactile feedback and physical feel are lost

Engineering Contradiction:
ImprovefunctionalityVSAvoidlack of tactile feedback
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces a center of gravity adjustment mechanism as an intermediary between the software interface and the user's tactile perception. This mechanism physically adjusts the device's center of gravity based on application state, creating a tangible feedback loop that bridges the gap between virtual software operations and physical sensation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical feedback mechanisms (such as physical buttons, levers, or tactile switches) with a software-controlled center of gravity adjustment system. This allows tactile feedback to be generated through dynamic weight redistribution rather than static mechanical structures, enabling more flexible and context-aware feedback.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If the center of gravity adjustment structure is added to simulate physical feel, then user experience is improved, but device complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidstructure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs dynamic center of gravity adjustment rather than static weight distribution. The system continuously or periodically adjusts the center of gravity based on real-time application state, allowing a single adjustable mechanism to replace what would otherwise require multiple fixed mechanical components for different functions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the physical parameter of center of gravity position dynamically based on software state. By controlling a single parameter (center of gravity position) through software, the system achieves multiple feedback effects without adding proportional hardware complexity for each feedback type.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240319792A1Device control method and electronic device
Publication Date: 2024.09.26 LENOVO (BEIJING) LTD
  • US20240319792A1 patent drawing
  • US20240319792A1 patent drawing
  • US20240319792A1 patent drawing

AI summary

A device control method includes obtaining a first parameter associated with a display content of a target application and adjusting a center of gravity of an electronic device based on the first parameter, the target application running on the electronic device.