Electronic Device Content Creation Automating Media Acquisition

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Solution Overview

Problem

Users face inconvenience due to the time-consuming process of editing videos captured on electronic devices, as existing methods require manual editing after capture.

Innovation Solution

An electronic device method and apparatus that acquires media data from multiple devices, recognizes features, and creates content by acquiring, processing, and storing media data, including re-encoding if necessary, to streamline the content creation process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If video editing is performed manually after capture, then editing precision can be maintained, but time consumption increases significantly

Engineering Contradiction:
Improveediting precisionVSAvoidtime consumption
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically capturing media data from multiple electronic devices and pre-processing it into content before user request. The server proactively collects, organizes, and prepares media files, thumbnails, and metadata in advance, so that when users want to share or view content, it is already ready for immediate display without manual editing delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service by automatically generating content from captured media data without requiring manual user intervention. The server autonomously performs media acquisition, content creation, formatting, and storage operations, allowing users to simply initiate the process and receive ready-to-share content without needing to manually edit or process the media files themselves.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If media data is acquired from multiple electronic devices, then content variety and completeness improve, but system complexity increases

Engineering Contradiction:
Improvecontent varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server is designed with universal functionality to handle media data from multiple types of electronic devices (mobile phones, tablets, cameras, etc.) through a unified interface. It can acquire, process, and manage various media formats and data structures from different device types using the same core mechanisms, eliminating the need for device-specific processing logic and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The server acts as an intermediary between multiple electronic devices and the user, mediating the complex interactions by centralizing media acquisition and content creation operations. Instead of requiring direct complex interactions between multiple devices and users, the server standardizes the interface and processing flow, simplifying the system architecture while enabling content variety from diverse sources.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If automatic content creation is implemented, then user convenience improves, but processing time and resource consumption increase

Engineering Contradiction:
Improveuser convenienceVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The system performs content creation operations in advance before users need the content. The server automatically acquires media data, generates content, creates thumbnails, and prepares files for sharing before the user actually requests or views them. This preliminary processing eliminates waiting time for users while distributing the processing load over an extended period rather than concentrating it all at once.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The automatic content creation process operates continuously in the background without interrupting user workflows. Media acquisition, processing, and content generation occur as continuous background operations that do not block user interactions, maintaining system responsiveness while completing resource-intensive tasks over time without requiring users to wait or manually intervene at each step.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS9747945B2Method for creating a content and electronic device thereof
Publication Date: 2017.08.29 SAMSUNG ELECTRONICS CO LTD
  • US9747945B2 patent drawing
  • US9747945B2 patent drawing
  • US9747945B2 patent drawing

AI summary

A method for creating a content in an electronic device is provided. The method includes acquiring first media data acquired by at least one external electronic device, acquiring second media data on a basis of at least a part of the first media data, recognizing a feature of the second media data acquired by the at least one external electronic device, and creating the content on a basis of at least a part of the feature of the second media data.