Dialog Command Manager for Preview State Handling

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing graphical user interface (GUI) dialog systems lack a flexible mechanism to manage commands independently of the preview state, leading to complexities in implementing preview capabilities and maintaining user interface consistency.

Innovation Solution

The system distinguishes between pass-through and preview commands, allowing pass-through commands to be executed regardless of the preview state, and manages them in a command sequence with the dialog's cancel control, enabling seamless integration with various dialogs and improving user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If commands are executed immediately upon receipt in a dialog, then the responsiveness and user experience are improved, but the ability to preview changes before committing them is lost

Engineering Contradiction:
Improvecommand execution speedVSAvoidpreview capability
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by executing commands immediately when preview mode is enabled, allowing users to see changes in real-time. When preview mode is disabled, commands are held pending until dialog closure, ensuring changes are committed only when the user intends to apply them. This resolves the contradiction by making the execution timing adaptive to the preview state.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The command execution mechanism is made dynamic by transitioning between two states: in preview mode, commands execute immediately to show real-time effects; in non-preview mode, commands are deferred until dialog closure. The system dynamically adjusts command handling behavior based on the current preview state, resolving the contradiction between immediate execution and preview capability.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If all commands are treated uniformly in a dialog, then the command management is simplified, but the ability to distinguish between preview-dependent and preview-independent commands is lost

Engineering Contradiction:
Improvecommand management complexityVSAvoidcommand differentiation capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system segments commands into two distinct categories: preview-dependent commands and preview-independent (pass-through) commands. This segmentation allows differential handling where preview-dependent commands are subject to preview mode control, while pass-through commands execute regardless of preview state. The segmentation resolves the contradiction by enabling sophisticated command differentiation without overwhelming complexity through clear categorization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different quality attributes are applied to different command types: preview-dependent commands receive conditional execution based on preview state, while pass-through commands receive unconditional execution. This local differentiation in command handling quality resolves the contradiction by allowing simple uniform treatment for pass-through commands while applying specialized handling only where preview capability is needed.

Inventive Principle:
Principle #3Local quality

3Stability of the object's composition

If preview commands are undone when pass-through commands are received, then the command sequence consistency is improved, but the user experience becomes complex with frequent undo/redo operations

Engineering Contradiction:
Improvecommand sequence consistencyVSAvoiduser interaction simplicity
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The system performs preliminary undo operations on preview commands when pass-through commands are received, ensuring that the command sequence remains consistent and that pass-through commands can be executed without conflicting with pending preview operations. This preliminary action maintains structural integrity of the command sequence while managing user experience through automatic conflict resolution.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7478342B1Management of commands generated through user interface dialogs
Publication Date: 2009.01.13 ADOBE INC
  • US7478342B1 patent drawing
  • US7478342B1 patent drawing
  • US7478342B1 patent drawing

AI summary

Systems and techniques manage commands generated through user interface dialogs. In general, in one implementation, commands resulting from interaction with controls of a dialog are received, and first and second commands are distinguished. The first command is held upon receipt to be performed later, and the second command is passed through the dialog to be performed upon receipt. Both of the commands are retained in a command sequence managed by a cancel control of the dialog. The dialog can include a preview control operable to specify whether effects of interaction with the controls are to be previewed. The first command can be subject to the preview control, while the second command is not subject to the preview control. Distinguishing between the commands can involve performing the second command but not the first command when the preview control specifies the effects of interaction are not to be previewed.