Dice-Based Aggregation Mechanism for Gaming Payout Enhancement

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Solution Overview

Problem

Existing gaming systems fail to maintain player interest by not providing sufficient opportunities for winning and enhancing payouts, leading to a lack of excitement and anticipation in gaming activities.

Innovation Solution

A method and apparatus that utilize a die/dice to present award-enhancing opportunities, allowing repetition until a triggering event occurs, aggregating multiplier values or free plays to enhance payout opportunities, thereby increasing the chances of winning in gaming events like slot games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems provide multiple chances of winning and aggregation opportunities, then player interest and excitement are maintained, but the system complexity and number of components increase

Engineering Contradiction:
Improveplayer interest maintenanceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is divided into distinct functional modules: a base game component, a bonus game component triggered by dice rolls, and an aggregation mechanism. This segmentation allows each module to operate independently while contributing to the overall enhanced player experience without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The dice mechanism serves multiple functions: it acts as a random number generator for the base game, a trigger for bonus game features, and a determinant for aggregation opportunities. This multi-functionality reduces the need for separate components while maintaining system versatility and player engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If repetition of dice presentation and award-enhancing opportunity identification is enabled, then payout opportunities are enhanced, but the duration of the gaming event increases

Engineering Contradiction:
Improvepayout opportunitiesVSAvoidgaming event duration
Core Design Contradiction:
ProductivityVSDuration of action of moving object

Solution Approach 1:

The system implements periodic dice rolls with predetermined termination conditions. The dice are presented repeatedly for a specified number of times or until a triggering event occurs, creating structured periods of enhanced opportunity followed by natural conclusion points. This periodic structure enhances payout opportunities while preventing unbounded duration extension.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system pre-determines the maximum number of repetitions and termination conditions before the gaming event begins. This preliminary setup allows the system to offer enhanced payout opportunities through repeated dice presentations while ensuring the event concludes within predictable timeframes, balancing productivity gains with duration control.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If aggregation of award-enhancing opportunities is enabled, then the likelihood of winning increases, but the difficulty of detecting and measuring outcomes increases

Engineering Contradiction:
Improvelikelihood of winningVSAvoidoutcome tracking difficulty
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements comprehensive feedback mechanisms that track each dice roll, record awarded features, and display the aggregation status to players in real-time. This feedback loop maintains transparency despite the complexity of multiple aggregation opportunities, allowing players to understand their accumulating winnings while the system accurately measures and detects outcomes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system introduces an intermediary aggregation mechanism that consolidates multiple award-enhancing opportunities into a unified display and tracking system. This intermediary layer simplifies the detection and measurement of outcomes by aggregating complex individual results into comprehensible total values, reducing the perceived difficulty for players while maintaining accurate tracking.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9953488B2Systems apparatuses and methods for enhancing gaming experiences
Publication Date: 2018.04.24 KING SHOW GAMES INC
  • US9953488B2 patent drawing
  • US9953488B2 patent drawing
  • US9953488B2 patent drawing

AI summary

Systems, apparatuses and methods for enhancing winning result opportunities in gaming activities. Embodiments involve identifying award-enhancing opportunities using dice, and enabling repetition of such award-enhancing opportunities based on the dice results until a terminating event occurs using the die/dice. Award-enhancing opportunities can be accumulated during the repetition, whereby payout opportunities of the gaming event from which the dice activity was initiated may be enhanced.