Dice Board Game Using Universal Colored Cubes

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Solution Overview

Problem

Existing games often require specialized equipment and complex rules, making them unsuitable for young children and not engaging for all ages, as they may involve complicated mathematical operations or formulaic understanding.

Innovation Solution

A cube-based game system that includes a game board, colored cubes, number cubes, and saucers, allowing players to roll dice and score points through various combinations, with simple rules that focus on pattern recognition and color matching, enabling versatile gameplay for multiple ages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If specialized dice and game pieces are used for specific games, then the game can have unique gameplay mechanics, but the equipment becomes unusable for other games and increases device complexity

Engineering Contradiction:
Improveequipment reusabilityVSAvoidgame equipment variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent employs a universal set of colored cubes that can be used across multiple different games. Instead of creating specialized equipment for each game, the invention uses a single versatile component (colored cubes with color-coded sides) that can serve various gameplay functions including matching, counting, and pattern recognition activities for different age groups.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If complicated rules and formulaic understanding are required, then the game can provide strategic depth, but it becomes unsuitable for young children

Engineering Contradiction:
Improvegame accessibilityVSAvoidage range suitability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent divides the game into separate skill levels or modes that can be independently selected. The game board includes different sections or game modes that accommodate varying skill levels - simpler color-matching games for young children and more complex pattern-recognition or counting games for older children, allowing each player to engage at their appropriate level without being excluded by overly complicated rules.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If young children play the game, then the game becomes more inclusive, but they may struggle with mathematical operations required by traditional dice games

Engineering Contradiction:
Improveage range suitabilityVSAvoidmathematical skill requirement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies different interaction requirements to different sections or aspects of the game. Certain areas of the game board or specific game modes require only color recognition and simple matching (suitable for young children), while other sections may incorporate counting or mathematical elements for older players. This localized differentiation of skill requirements allows children of various ages to participate meaningfully in the same game system.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9878233B2Dice board game
Publication Date: 2018.01.30 MACINTIRE DIANNE ELIZABETH
  • US9878233B2 patent drawing
  • US9878233B2 patent drawing
  • US9878233B2 patent drawing

AI summary

A dice and board game. The game may comprise: a game board, a set of indicator cubes, and four or more saucers. The game board may comprise: a primary playing surface, cubbies, colored sections, an inner wall, and an outer wall. The primary playing surface may comprise a marking and may be surrounded and defined by an inner wall. The cubbies and the colored sections may be located on an outer perimeter of the game board and may be in between the inner wall and the outer wall. The cubbies and the colored sections may alternate along the outer perimeter of the game board and may be separated by partitions. The set of indicator cubes may comprise: color indicator cubes, number indicator cubes, and five sets of colored dice. Each of the color indicator cubes may comprise five colored sides and one symbol side.