Dice Game Re-Roll Feature for Player Engagement

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Solution Overview

Problem

Current casino games lack innovative features to enhance player engagement and excitement, particularly in dice games, as they often rely on random chance without the option for re-rolling to improve outcomes.

Innovation Solution

Implementing a re-roll feature in dice games where players can re-roll specific dice based on predefined criteria, allowing for improved outcomes and additional wagering opportunities, which can be triggered by certain game conditions or as a bonus feature.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a re-roll feature is implemented in dice games, then player engagement and excitement are increased, but device complexity and game rules become more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidgame rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game dynamically transitions between different phases (initial roll, evaluation, re-roll decision, re-roll execution, final evaluation) based on game state conditions. The system adapts its behavior by enabling or disabling the re-roll feature depending on whether predefined criteria are met, creating an engaging dynamic experience without permanently complicating the base game rules

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming method is segmented into distinct phases: initial dice rolling, outcome evaluation against predefined criteria, conditional re-roll decision, re-roll execution, and final outcome determination. This segmentation allows the complex re-roll feature to be implemented as a modular addition that enhances player engagement without entangling the entire game rule set

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple re-roll opportunities are provided, then player excitement and potential winnings are increased, but game duration and time consumption increase

Engineering Contradiction:
Improveplayer excitementVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Instead of allowing unlimited re-rolls which would excessively extend game duration, the system provides a partial action by allowing exactly one re-roll opportunity when criteria are met. This balanced approach generates player excitement through the additional chance to improve outcomes while preventing excessive time consumption by limiting the re-roll to a single instance

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If re-roll feature is made available based on predefined criteria, then additional wagering opportunities are created, but game complexity and programming requirements increase

Engineering Contradiction:
Improverevenue potentialVSAvoidprogramming requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary evaluation of the initial dice roll outcomes against predefined criteria before offering the re-roll opportunity. This preliminary action structure allows the programming to be organized in a straightforward if-then sequence: evaluate initial roll, check against criteria, conditionally offer re-roll. This approach maximizes revenue potential through additional wagering opportunities while keeping programming requirements manageable through clear sequential logic

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10373437B2Gaming methods, systems, and devices for implementing dice game having re-roll feature
Publication Date: 2019.08.06 KING SHOW GAMES INC
  • US10373437B2 patent drawing
  • US10373437B2 patent drawing
  • US10373437B2 patent drawing

AI summary

Embodiments of the present invention set forth systems, apparatuses and methods for implementing a dice game having a re-roll feature on a gaming device. Accordingly, a gaming device can be configured to roll multiple virtual dice on a game display and determine if the result of the dice roll satisfies a predefined criterion. When the result of the initial dice roll satisfies the predefined criterion, one or more of the multiple virtual dice is re-rolled. The gaming device then evaluates a game result after the re-roll, where the combination of the displayed faces from any initially rolled dice that were not re-rolled and the displayed faces from the re-rolled dice are used in the evaluation.