Dice Game System With Segmented Dice Sets And Money Card Bidding

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Solution Overview

Problem

Existing table-top dice games lack complexity and strategic depth in bidding mechanisms, leading to repetitive gameplay and limited player engagement as the number of players increases.

Innovation Solution

A dice game system where multiple dice sets with unique markings and varying numbers of sides are used, combined with a deck of money cards, allowing players to bid on dice rolls that exceed a threshold, introducing strategic elements like hidden card values and dynamic player interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional dice games are used with standard six-sided dice and simple bidding, then the game is easy to understand and play, but the gameplay becomes repetitive and lacks strategic depth as the number of players increases

Engineering Contradiction:
Improveease of playVSAvoidgameplay variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent divides the traditional single dice into multiple dice sets (first set of dice, second set of dice, etc.), each with different numbers of sides. This segmentation allows each dice set to serve different strategic purposes while maintaining the basic rolling and bidding mechanics, thus preserving ease of play while dramatically increasing gameplay variety and adaptability to different player counts

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of dice sides from the traditional fixed six sides to variable sides across different dice sets (e.g., first dice have six sides, second dice have ten sides). This parameter change introduces new strategic dimensions for bidding and risk assessment while keeping the core game mechanics simple and easy to understand

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If multiple players are added to increase game social interaction, then player engagement increases, but the bidding mechanism becomes less complex and strategic depth decreases

Engineering Contradiction:
Improvenumber of playersVSAvoidbidding mechanism complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent segments the bidding mechanism into multiple rounds where different dice sets are used in different phases. This allows the bidding complexity to scale with the number of players while maintaining manageable complexity through structured phases, enabling more players to engage meaningfully without overwhelming the bidding mechanism

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic elements where the complexity of bidding adjusts based on the game phase and dice sets available. Early rounds use simpler dice while later rounds introduce more complex dice configurations, allowing the bidding mechanism to dynamically adapt to player count and game progression, maintaining strategic depth across varying group sizes

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If standard six-sided dice are used for all players, then the game setup is simple and quick, but the game lacks strategic depth and becomes repetitive

Engineering Contradiction:
Improvegame setup simplicityVSAvoiddice variety
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent segments the dice into multiple sets with different characteristics (first set with six sides, second set with ten sides, etc.). While this increases the number of components, each set remains a standard polyhedral die that is easy to manufacture and understand, balancing setup simplicity with increased strategic complexity through varied dice properties

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of dice sides while maintaining standard polyhedral shapes that are easily manufactured. By using commonly available dice with different side counts (six-sided, ten-sided, etc.), the patent increases strategic variety without significantly complicating the manufacturing or setup process

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240316445A1Devices, systems, and methods for a dice game
Publication Date: 2024.09.26 MADSEN ANGELA CHRISTY
  • US20240316445A1 patent drawing
  • US20240316445A1 patent drawing
  • US20240316445A1 patent drawing

AI summary

A dice game may prepare the playing area by arranging the plurality of dice boards on a surface. Players may start a repeatable round by associating bidding money cards from the deck of money cards with each of the dice boards of the plurality of dice boards. The players may play the repeatable round having a plurality of repeatable turns. Each repeatable turn is performed by each player. Each repeatable turn of the plurality of repeatable turns includes rolling a dice set and placing a bid by associating a sub-set of dice of the dice set with one of the dice boards. The players may end the repeatable round when a last player places a last bet. The players may identify a winning bid for each of the dice boards. The players may award the money cards based on the winning bid for each of the dice boards.