Dice Game System Using Segmented Roll Phases for Balanced Odds

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Solution Overview

Problem

Traditional dice games are limited to four players, lack a live dealer, and have uneven wager odds favoring bettors over the house, with slow gameplay that is not suitable for live casinos.

Innovation Solution

A dice game system using multiple sets of dice, allowing for a limitless number of players, incorporating a live dealer, and featuring faster gameplay, with two dice determining a match number and three dice determining an anti-match number for each roll, providing different wager odds and interactive socializing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a board dice game is designed for four players with a Matchtrack, then players can advance around the board and place side bets, but the gameplay becomes too slow and cannot be used in a live casino

Engineering Contradiction:
Improvegameplay flexibilityVSAvoidgameplay speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game is divided into two distinct phases: a first roll phase using two dice to determine match numbers, and subsequent roll phases using three dice to determine anti-match numbers. This segmentation allows different betting options and payout structures for each phase, enabling faster resolution while maintaining versatility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically adjusts the number of dice used based on the roll phase. The first roll uses two dice, while subsequent rolls use three dice. This dynamic adjustment optimizes gameplay speed by reducing the complexity of calculating outcomes for later rolls while preserving betting variety.

Inventive Principle:
Principle #15Dynamics

2Reliability

If traditional dice games use a fixed number of dice, then the wager odds are predetermined, but the odds disproportionally favor bettors rather than the house

Engineering Contradiction:
Improveodds consistencyVSAvoidhouse disadvantage
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The game changes the parameter of dice quantity based on the roll phase. The first roll uses two dice with specific payout ratios, while subsequent rolls use three dice with different payout ratios. This parameter change ensures that the house maintains an advantage across different phases while keeping odds consistent and predictable for players.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If a board game layout is used with dollar lines and Matchtrack, then players can advance and win money, but the game is limited to four players

Engineering Contradiction:
Improveplayer accommodationVSAvoidboard layout complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The invention extracts the core dice-rolling and betting mechanics from the complex board game format. By removing the Matchtrack and dollar lines that limited player capacity, the game can accommodate any number of players around a standard casino table while maintaining the essential wagering and outcome-determination mechanisms.

Inventive Principle:
Principle #2Taking out (Extraction)

4Ease of operation

If a live dealer is incorporated into the dice game, then social interaction is enhanced, but the game structure must accommodate dealer operations

Engineering Contradiction:
Improvesocial interactionVSAvoidgame structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game structure is designed to be self-explanatory and self-regulating, with clear rules for match numbers, anti-match numbers, and payout ratios that require minimal dealer intervention. The dealer simply announces outcomes and collects/pay out chips according to predetermined rules, facilitating social interaction without requiring complex game management.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9827485B2System and method for providing and conducting wagering dice based game
Publication Date: 2017.11.28 MICHIGAN MUSE LLC
  • US9827485B2 patent drawing
  • US9827485B2 patent drawing
  • US9827485B2 patent drawing

AI summary

A system, game table, and method for allowing wagers to be made on a game, and particularly dice games using multiple sets of dice, and awarding a payout as a function of an outcome of the game is provided. The dice game may be played on a physical table using physical apparatuses or may be implemented using one or more computer based gaming machines. The dice game may be played over a network, on line and/or using one or more mobile devices. The dice game may be played using a stand-alone gaming machine. The dice game may be played with one or more players.