Semicircular Dice Game Table with Automated Tumbler
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Solution Overview
Problem
The game of craps is labor-intensive and can be intimidating for new players, limiting its appeal and requiring significant personnel, while existing variations do not adequately address the need for less labor-intensive and more accessible wagering games that maintain excitement and player participation.
Innovation Solution
A method and system for a wagering game using dice roll results to determine outcomes, featuring a semicircular game table with designated wagering areas, a set of dice with six faces, and a tumbler design for generating random results, allowing for various wagers with preset criteria and series-ending events, enabling efficient gameplay and integrity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional craps is played with manual dice rolling and multiple personnel, then player interaction and excitement are maintained, but labor requirements and operational complexity increase significantly
Solution Approach 1:
The system enables self-service gameplay where players independently place wagers on the gaming table interface, and the automated dice rolling mechanism operates without human intervention. The computer system automatically calculates outcomes, determines winners, and manages payouts, eliminating the need for dealers and multiple personnel while maintaining full game functionality.
Solution Approach 2:
The patent replaces manual mechanical operations with an automated computer-based system. The computer generates random dice roll results electronically, automatically processes wager outcomes, and controls the gaming table. This substitution eliminates the need for human dealers to physically roll dice and manually calculate results, significantly reducing labor requirements while maintaining game integrity through randomized outcomes.
2Adaptability or versatility
If traditional craps procedures are used, then game integrity and random outcomes are maintained, but the game becomes intimidating and less accessible to new players
Solution Approach 1:
The system uses a virtual representation of dice rolling where the computer generates random results that replicate the statistical properties of physical dice without requiring players to understand complex physical manipulation. The automated system copies the essential randomness and outcome distribution of traditional dice while eliminating the intimidating physical complexity of handling and rolling multiple dice properly.
Solution Approach 2:
The patent changes the parameter of outcome generation from physical dice manipulation to electronic random number generation. This parameter change simplifies the game for new players by removing the need to understand dice physics, proper rolling techniques, and complex game procedures, while maintaining the mathematical integrity and randomness of outcomes through computer-generated random numbers.
3Productivity
If multiple wagering options and side bets are added to increase excitement, then player participation increases, but game rules and operational procedures become more complex
Solution Approach 1:
The gaming table interface is designed as a universal platform that can handle multiple wagering options, side bets, and game variations simultaneously. The computer system processes different bet types (pass line, come, proposition bets, etc.) through a unified automated framework, allowing players to choose from various wagering options without requiring separate manual procedures for each bet type. This multi-functionality increases player participation while the automated system manages the complexity of multiple game rules.
Data Source
AI summary
A dice game method and game apparatus comprising a game table surface having a generally semicircular peripheral edge about which a plurality of player positions are located, the game table surface having designated thereon a plurality of wagering receiving areas corresponding to each of the player positions in a repetitive pattern along a peripheral portion of the game table surface, the wager receiving areas designating the only place on which the players may place a wager and the wager is received; a set of at least two dice having six faces with numerical representations thereon; and a tumbler, comprising: a base; an axial tube having a curved wall, a first end and a second end defining an inner volume, the first end of the axial tube being removably connected with the base; and a transverse tube having a curved wall, an open first end and an open second end, the second end of the transverse tube being securely connected to the second end of the axial tube and extending into the inner volume of the axial tube at a transverse angle relative to the axial tube, wherein the second end and a portion of the curved wall of the transverse tube are adjacent to an inner portion of the curved wall of the axial tube.


