Dice-Based Gaming System with Grid Layout for Simplified Craps Gameplay

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Solution Overview

Problem

Players find the conventional Craps game challenging to understand and remember, leading to limited gameplay and decreased participation due to complex game layouts and rules.

Innovation Solution

A gaming system featuring a grid layout with differently colored dice that can be rolled to determine outcomes, allowing players to place bets on initial and grid outcomes, with a processor-driven display to facilitate easier gameplay and provide payouts based on winning combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional Craps game layout and rules are used, then the game maintains traditional casino gaming structure, but players find it difficult to understand and remember, leading to limited participation

Engineering Contradiction:
Improveease of playVSAvoidgame layout complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game layout is segmented into distinct functional areas: a grid area displaying possible outcomes, a dice rolling area, and a betting area. This segmentation helps players understand the game by breaking down the complex Craps game into manageable visual zones with clear purposes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a two-dimensional grid display showing all possible dice outcomes (2-12) as visual targets, adding a spatial dimension to the game. This grid overlay transforms the abstract concept of dice probabilities into concrete visual positions, making it easier for players to understand where bets apply.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If conventional Craps game rules are used, then the game maintains traditional betting options, but players experience decreased excitement and entertainment

Engineering Contradiction:
Improvegaming entertainmentVSAvoidgame rules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by automatically determining dice outcomes and displaying them on the grid before finalizing bets. The processor calculates potential wins based on grid outcomes and dice rolls, presenting this information to players before requiring betting decisions, thereby simplifying the betting process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate visual feedback by displaying dice outcomes on the grid and indicating winning combinations. The processor continuously updates the display to show current game state, winning bets, and potential outcomes, keeping players engaged through real-time information feedback.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10410478B2Dice-based gaming system operable to generate an animation
Publication Date: 2019.09.10 WARR GAMING LLC
  • US10410478B2 patent drawing
  • US10410478B2 patent drawing
  • US10410478B2 patent drawing

AI summary

A gaming system, device and method are disclosed herein. The system, in an embodiment, involves a plurality of dice that are visibly different from each other. The dice are configured to be rolled on a surface. The system includes a data storage device comprising a plurality of computer-readable instructions that are executable to cause an image generator to generate an animation. The animation includes an interaction between a plurality of characters or anthropomorphic elements. The interaction results in a winning one of the characters or elements and a losing one of the characters or elements.