Electronic Gaming Machine Dice Prediction Bonus
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Solution Overview
Problem
There is a demand for electronic gaming machines that offer novel and engaging wagering games to maintain customer interest and entertainment, as traditional wagering games lose value with repeated rounds, and live betting tables pose risks due to communicable diseases and shifting consumer preferences.
Innovation Solution
An electronic gaming machine that implements a novel wagering dice game with a graphic user interface, allowing users to select wagers and predict die outcomes, featuring a mechanical or software-based die outcome generator, and offering a bonus round with rewards based on matching outcomes, which can be funded without additional user input, enhancing player engagement and entertainment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional wagering games are repeated over-and-over, then the game rounds can be played continuously, but the entertainment value of the game diminishes
Solution Approach 1:
The patent implements dynamic game modes that transition between different playing states. The system dynamically adjusts game parameters, introduces varying bet types, and modifies game rules during play to maintain entertainment value while allowing continuous game rounds. This resolves the contradiction by making the game adaptive rather than static.
Solution Approach 2:
The patent introduces periodic bonus rounds and special game events that occur at intervals during continuous play. These periodic variations refresh player engagement and maintain entertainment value across multiple game rounds, preventing the monotony that would otherwise occur with repeated traditional game play.
2Adaptability or versatility
If live betting tables are used to provide traditional wagering games, then players can experience social interaction and traditional game atmosphere, but there is risk of facilitating the spread of communicable diseases
Solution Approach 1:
The patent creates a virtual replica of traditional betting table experiences through electronic gaming machines. The system copies the visual and functional elements of live betting tables, including dealer interfaces, betting layouts, and game mechanics, while eliminating the physical gathering of people. This allows players to experience traditional game atmosphere without the health risks of live gatherings.
Solution Approach 2:
The patent replaces the mechanical, physical live betting table system with an electronic automated system. Physical dice rolls are replaced with electronic random number generators, physical chips are replaced with digital credits, and human dealers are replaced with automated software. This substitution maintains the gaming experience while eliminating the need for physical contact and gathering.
3Object-affected harmful factors
If electronic gaming machines are used to replace live betting tables, then player privacy is increased and disease spread is reduced, but the entertainment value and engagement may decrease
Solution Approach 1:
The patent implements self-service electronic gaming machines that allow players to independently control all aspects of game play. Players can adjust bet amounts, select game variations, and control game pace without requiring physical presence of dealers or other players. This maintains engagement through player autonomy while preventing disease spread through contactless operation.
Solution Approach 2:
The patent incorporates multiple adjustable parameters that allow players to customize their gaming experience. Players can modify bet sizes, game speed, visual displays, and audio settings to maintain engagement. The system also dynamically changes game parameters during play to create variety and sustain player interest in the electronic format.
Data Source
AI summary
An electronic gaming machine for playing a wagering dice game. A player terminal of the electronic gaming machine has a display device having three display areas. The first display area displays a plurality of user-selectable wagering options associated with the wagering dice game. The second display area displays a first plurality of colored die images, each die image displaying a predicted die outcome. The third display area displays a second plurality of colored die images, each die image displaying an actual die outcome. If the predicted die outcomes displayed on the first plurality of colored die images at least partially match the actual die outcomes displayed on the second plurality of respectively colored die images, a user wins a reward in a bonus game. The reward enables the user to repeat eligible user-placed wagers in a bonus round of the wagering game, without requiring user funding for the repeated wagers.


