Electronic Gaming Machine Dice Prediction Bonus

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Solution Overview

Problem

There is a demand for electronic gaming machines that offer novel and engaging wagering games to maintain customer interest and entertainment, as traditional wagering games lose value with repeated rounds, and live betting tables pose risks due to communicable diseases and shifting consumer preferences.

Innovation Solution

An electronic gaming machine that implements a novel wagering dice game with a graphic user interface, allowing users to select wagers and predict die outcomes, featuring a mechanical or software-based die outcome generator, and offering a bonus round with rewards based on matching outcomes, which can be funded without additional user input, enhancing player engagement and entertainment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional wagering games are repeated over-and-over, then the game rounds can be played continuously, but the entertainment value of the game diminishes

Engineering Contradiction:
Improvegame round continuityVSAvoidentertainment value
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic game modes that transition between different playing states. The system dynamically adjusts game parameters, introduces varying bet types, and modifies game rules during play to maintain entertainment value while allowing continuous game rounds. This resolves the contradiction by making the game adaptive rather than static.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces periodic bonus rounds and special game events that occur at intervals during continuous play. These periodic variations refresh player engagement and maintain entertainment value across multiple game rounds, preventing the monotony that would otherwise occur with repeated traditional game play.

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If live betting tables are used to provide traditional wagering games, then players can experience social interaction and traditional game atmosphere, but there is risk of facilitating the spread of communicable diseases

Engineering Contradiction:
Improvesocial interaction experienceVSAvoidcommunicable disease risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent creates a virtual replica of traditional betting table experiences through electronic gaming machines. The system copies the visual and functional elements of live betting tables, including dealer interfaces, betting layouts, and game mechanics, while eliminating the physical gathering of people. This allows players to experience traditional game atmosphere without the health risks of live gatherings.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical, physical live betting table system with an electronic automated system. Physical dice rolls are replaced with electronic random number generators, physical chips are replaced with digital credits, and human dealers are replaced with automated software. This substitution maintains the gaming experience while eliminating the need for physical contact and gathering.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Object-affected harmful factors

If electronic gaming machines are used to replace live betting tables, then player privacy is increased and disease spread is reduced, but the entertainment value and engagement may decrease

Engineering Contradiction:
Improvedisease spread preventionVSAvoidplayer engagement
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The patent implements self-service electronic gaming machines that allow players to independently control all aspects of game play. Players can adjust bet amounts, select game variations, and control game pace without requiring physical presence of dealers or other players. This maintains engagement through player autonomy while preventing disease spread through contactless operation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent incorporates multiple adjustable parameters that allow players to customize their gaming experience. Players can modify bet sizes, game speed, visual displays, and audio settings to maintain engagement. The system also dynamically changes game parameters during play to create variety and sustain player interest in the electronic format.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11138824B1Electronic gaming machine for playing a wagering dice game
Publication Date: 2021.10.05 ZUUM LTD
  • US11138824B1 patent drawing
  • US11138824B1 patent drawing
  • US11138824B1 patent drawing

AI summary

An electronic gaming machine for playing a wagering dice game. A player terminal of the electronic gaming machine has a display device having three display areas. The first display area displays a plurality of user-selectable wagering options associated with the wagering dice game. The second display area displays a first plurality of colored die images, each die image displaying a predicted die outcome. The third display area displays a second plurality of colored die images, each die image displaying an actual die outcome. If the predicted die outcomes displayed on the first plurality of colored die images at least partially match the actual die outcomes displayed on the second plurality of respectively colored die images, a user wins a reward in a bonus game. The reward enables the user to repeat eligible user-placed wagers in a bonus round of the wagering game, without requiring user funding for the repeated wagers.