Dice Scanner Integrating Video Audio for Secure Gaming
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Solution Overview
Problem
Existing dice scanners for electronic gaming lack immersive human interaction, fail to capture the ambiance of playing environments, and rely on multiple third-party devices, leading to security concerns, compatibility issues, and distractions during gameplay.
Innovation Solution
A standalone dice scanner with integrated video and audio acquisition systems, a processor, and a network interface, allowing real-time image and voice recording, encryption, and playback, along with a cellular communication module, to enhance game immersion and security, while reducing the need for external devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple third-party devices (notebooks, PCs, tablets, smartphones) are used for communication with the DSD, then communication functionality is achieved, but device complexity increases and table space is occupied
Solution Approach 1:
The patent integrates the DSD with a notebook PC to create a unified system where the PC handles communication functions while the DSD focuses on dice scanning. This merging eliminates the need for separate third-party devices for communication, reducing overall system complexity while maintaining versatility.
Solution Approach 2:
The notebook PC serves multiple functions: it acts as the communication interface with remote players, displays game information, and coordinates with the DSD. This multi-functionality replaces what would otherwise require multiple specialized devices, reducing device count while maintaining adaptability.
2Adaptability or versatility
If third-party devices are used for data capture, processing, transmission and playback, then communication capability is enabled, but security and privacy cannot be guaranteed
Solution Approach 1:
The patent introduces a dedicated communication module within the integrated system that acts as a secure intermediary for data transmission. This controlled communication path ensures that data exchange between players and the DSD occurs through a trusted channel, guaranteeing security and privacy while maintaining communication capability.
3Adaptability or versatility
If third-party devices are used for data capture and playback, then communication functionality is achieved, but quality and positioning of capture devices cannot be controlled
Solution Approach 1:
By integrating the DSD with a notebook PC, the system combines the high-quality capture capabilities of the PC with the specialized dice scanning function. This integration ensures that camera, microphone, and other capture devices are positioned and configured optimally for the specific gaming environment, while the PC's processing power maintains communication functionality.
4Adaptability or versatility
If multiple devices are used concurrently, then communication and control functions are distributed, but player attention is divided and game immersion is reduced
Solution Approach 1:
The integration of DSD and notebook PC creates a single unified system that consolidates all necessary functions (dice scanning, communication, display, control) into one cohesive unit. This eliminates the need for players to switch between multiple devices, maintaining their attention on the game while preserving all necessary functional capabilities.
Data Source
AI summary
A dice scanner for assisting in electronic gaming is disclosed which comprises a flat scanner with a scanning surface and a processor. The scanning surface is adapted for the rolling of one or more thrown dice and the flat scanner is configured for acquiring images of the scanning surface and the dice rolling or resting on that scanning surface in real time. The processor is configured for receiving one or more acquired images of the scanning surface and deriving therefrom data relating to the dice. The dice scanner also comprises a video acquisition system and/or an audio acquisition system which are arranged relative to the scanning surface such that at least a user face and/or at least a user voice can be recorded while gaming.


