Dice Entertainment System with Segmented Scoring Rounds

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Solution Overview

Problem

Current games of chance and entertainment, especially in casinos, are either overly complex and expensive to replicate privately or too simple and lacking in risk and excitement for players, failing to provide a consistent level of entertainment.

Innovation Solution

An entertainment method using a master die and scoring dice, where players accumulate points by matching designations, with options to collect tokens and strategize, transitioning from an initial round to a final round to determine a winner based on accumulated points and token values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If casino games are replicated privately, then entertainment experience is improved, but cost and complexity increase

Engineering Contradiction:
Improveentertainment experienceVSAvoidgame complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game is divided into distinct phases: initial round where players accumulate points through dice rolling, and final round where scoring tokens are evaluated. This segmentation allows the game to capture casino excitement through simplified mechanics rather than complex rules, resolving the contradiction between entertainment quality and game complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a simplified copy of casino gaming experience using basic dice and token components rather than elaborate casino tables and machines. The core gambling element of chance and scoring is preserved while removing the complexity of professional casino infrastructure, enabling private replication at low cost.

Inventive Principle:
Principle #26Copying

2Ease of operation

If simple games are played, then ease of play is improved, but excitement and risk are reduced

Engineering Contradiction:
Improveease of playVSAvoidexcitement and risk
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The game introduces dynamic elements through optional actions: players can choose to collect scoring tokens during the initial round or wait for the final round, and in the final round they must decide whether to exchange tokens for cash prizes or continue playing. These dynamic choices create strategic risk and excitement while maintaining simple dice-based mechanics.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game changes parameters between rounds: in the initial round, the focus is on accumulating points through dice rolls; in the final round, the focus shifts to evaluating and exchanging scoring tokens. This parameter change creates different levels of engagement and risk at different stages, maintaining excitement while keeping individual actions simple.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10456663B2Entertainment apparatus and method
Publication Date: 2019.10.29 WINSOR CONCEPTS
  • US10456663B2 patent drawing
  • US10456663B2 patent drawing
  • US10456663B2 patent drawing

AI summary

An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation.