Dichoptic VR Eye Training for Adaptive Alignment and 3D Vision

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Solution Overview

Problem

Existing treatments for conditions like strabismus and myopia are lengthy and costly, and there is a need for effective virtual reality-based eye exercise and visual perception training to improve eye movement ability and three-dimensional vision.

Innovation Solution

An apparatus and method utilizing dichoptic presentations on multiple displays to provide personalized eye movement and visual perception training, adjusting difficulty levels based on user deviation and ability, with a control module to change images accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional eyeglass treatment or vision correction training is used for strabismus, then vision correction can be achieved, but the treatment time is long and the cost burden is high

Engineering Contradiction:
Improvevision correction effectivenessVSAvoidtreatment time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent replaces traditional mechanical/optical correction methods (eyeglasses, manual training) with a virtual reality-based system that uses computational algorithms to generate customized visual stimuli. The system automatically adjusts presentation parameters based on user responses, replacing lengthy manual training sessions with an automated adaptive learning process that achieves similar vision correction outcomes more efficiently

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system dynamically changes multiple parameters including stimulus type, presentation location, difficulty level, and training duration based on real-time user performance data. This adaptive parameter adjustment allows the system to optimize training efficiency at each stage, reducing overall treatment time while maintaining correction effectiveness

Inventive Principle:
Principle #35Parameter changes

2Reliability

If dichoptic presentations are provided for binocular disparity training, then eye alignment can be improved, but additional damage to three-dimensional vision may occur due to restraint

Engineering Contradiction:
Improveeye alignment improvementVSAvoiddamage to three-dimensional vision
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies different presentation strategies to different visual elements based on their spatial location and functional requirements. The system selectively provides dichoptic presentations only for specific regions and stimulus types that need alignment correction, while maintaining monoptic presentations for other elements that preserve three-dimensional perception. This localized approach allows targeted eye alignment training without compromising overall three-dimensional vision

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts the dichoptic presentation strategy based on real-time detection of user eye alignment status and three-dimensional vision capability. When a user demonstrates improved alignment or maintains good three-dimensional perception, the system transitions from restrictive dichoptic presentations to more flexible presentation modes, preventing unnecessary restraint damage while maintaining training effectiveness

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If fixed difficulty level training is provided, then training simplicity is maintained, but it cannot adapt to individual user deviation levels and training abilities

Engineering Contradiction:
Improvetraining simplicityVSAvoidadaptation to individual user needs
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system continuously monitors user responses to visual stimuli and automatically adjusts difficulty parameters based on performance feedback. The control module analyzes accuracy, response time, and eye movement patterns to dynamically modify stimulus characteristics, ensuring each user receives customized training at the appropriate challenge level. This feedback-driven adaptation maintains simplicity from the user perspective while providing highly personalized training content

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The training system transitions from static fixed difficulty levels to dynamic adaptive difficulty that responds to individual user capabilities. The system automatically adjusts presentation parameters such as stimulus location precision, movement speed, and disparity magnitude based on real-time performance data, creating a personalized training trajectory that matches each user's deviation level and learning ability

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12350230B2Apparatus and method for providing virtual reality-based eye movement exercise and visual perception training
Publication Date: 2025.07.08 THE ASAN FOUND
  • US12350230B2 patent drawing
  • US12350230B2 patent drawing
  • US12350230B2 patent drawing

AI summary

The present invention relates to an apparatus and method for providing virtual reality-based eye movement exercise and visual perception training, wherein a dichoptic presentation is provided in consideration of the deviation of a user's eyeball so as to prevent additional damage to stereoscopic vision due to suppression, and is provided by adjusting the degree of difficulty by changing the locations of visual stimuli on the basis of the level of deviation and training capability of the user, thus making it possible for the user to not only receive training suitable for the user's condition, but also simultaneously undergo visual perception training including eye exercise (movement) training and stereoscopic perception recognition.