Die Game Machine Opaque Cap Segmentation for Fairness

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Solution Overview

Problem

Conventional die games are prone to cheating and lack excitement as players can predict numbers before the dice are shaken, making them unfair and monotonous.

Innovation Solution

A die game machine with a central control device, die-shaking device, detecting device, and player-interfaces that shakes dice in an opaque cap, recognizes pips, allows players to place stakes after shaking, and reveals results, ensuring fairness and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a see-through cap is used to allow players to watch dice directly, then cheating is avoided, but players cannot guess after shaking making the game monotonous

Engineering Contradiction:
Improvefairness of gameVSAvoidgame excitement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The cap is divided into two distinct parts: an opaque cap for shaking dice (preventing cheating and enabling post-shake guessing) and a see-through cap for revealing results (allowing verification). This segmentation allows each phase of the game to have the appropriate transparency property.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between opaque and see-through states by replacing the cap between shaking and revealing phases. This dynamic adaptation allows the same device to serve different functional requirements at different times in the game process.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If manual die shaking is used, then players can interact directly, but cheating occurs due to dishonest players

Engineering Contradiction:
Improveplayer interactionVSAvoidfairness of game
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The die-shaking device automatically shakes the dice without requiring manual intervention during the shaking phase. This automation eliminates the opportunity for cheating while maintaining player engagement through the betting and guessing phases.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The opaque cap serves as an intermediary that separates the shaking process from player observation. Players place bets knowing the dice will be shaken in opaque conditions, then the see-through cap is used for revelation, creating a fair intermediate state.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If dice are shaken in an opaque cap, then players can guess after shaking enhancing fun, but players cannot verify fairness during shaking

Engineering Contradiction:
Improvegame excitementVSAvoidvisibility of dice during shaking
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The cap is divided into two distinct parts: an opaque cap for shaking dice (preventing cheating and enabling post-shake guessing) and a see-through cap for revealing results (allowing verification). This segmentation allows each phase of the game to have the appropriate transparency property.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Players complete all betting and guessing actions before the dice are shaken in the opaque cap. This preliminary action ensures that no information about the dice outcomes is available during the shaking phase, maintaining fairness while enabling post-shake guessing excitement.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7361090B2Method of automatically and fairly playing a die game and machine for the same
Publication Date: 2008.04.22 JUMBO TECH CO LTD
  • US7361090B2 patent drawing
  • US7361090B2 patent drawing
  • US7361090B2 patent drawing

AI summary

A method of automatically and fairly playing a die game has acts of actuating a die game machine, shaking multiple dice by a die-shaking device in an opaque cap, recognizing pips on the dice with a detecting device, predicting numbers and placing stakes by players through player-interfaces, calculating scores of the players by a central control device, revealing the pips on the dice to the players by removing the opaque cap and showing the scores of the players on displays of the player-interfaces.