Die-Based Random Result Generator for Gaming Machines
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Solution Overview
Problem
Traditional electronic gaming machines reliant on software-based random number generators (RNGs) face regulatory limitations, necessitating an alternative method to provide unpredictable game results.
Innovation Solution
An electronic gaming machine utilizing dice with multiple resting positions and symbols, where a processor and camera system randomly determine the landed symbol, allowing for a physical and transparent generation of game outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a software-based random number generator (RNG) is used in electronic gaming machines, then the machine can provide unpredictable game results, but the machine is subject to regulatory restrictions limiting the number of machines that can be used
Solution Approach 1:
The patent replaces the software-based RNG system with a physical die-based random result generator. The die is physically manipulated through shaking or throwing, and its random landing position determines the game outcome. This mechanical/physical approach substitutes the software algorithm, thereby avoiding regulatory restrictions on software-based RNG machines while maintaining unpredictability through physical randomness.
2Extent of automation
If a software-based RNG is used, then the game result selection is automated, but the process lacks transparency and player trust
Solution Approach 1:
The patent uses optical sensing technology to capture an image of the die's landing position and translates it into an electronic signal for the game outcome. This creates a physical copy/representation of the random event that can be verified, bridging the gap between physical transparency and electronic automation. The visual evidence of the die position provides player trust while the electronic capture maintains automation.
Data Source
AI summary
In one example, disclosed is a method for use with at least one die, wherein each of the at least one die is configured to have multiple resting positions and includes multiple symbols disposed thereon, and wherein for each of the at least one die, each of the multiple resting positions of that die corresponds with a respective one of the multiple symbols of that die. The method involves: the electronic gaming machine causing each of the at least one die to randomly land in one of the multiple resting positions of that die; for each of the at least one die, the electronic gaming machine determining the symbol that corresponds with the landed resting position of that die; and the electronic gaming machine performing an action based, at least in part, on the at least one determined symbol.


