Difference Tables for Real-Time Virtual Try-On

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Solution Overview

Problem

Online clothing purchases lack the ability to try on articles of clothing, leading to increased return rates due to fit and appearance uncertainties, and current 3D modeling processes are computationally intensive and resource-heavy, making real-time personalized modeling challenging.

Innovation Solution

A system utilizing difference tables to simplify the mathematical transformations for rendering a human body wearing clothing, allowing for the creation of personalized 3D models on client devices like smartphones, by scanning or photographing users to generate avatars and applying difference tables for virtual try-ons.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If complex three-dimensional display modeling and physical simulation are used to render images of people wearing clothing, then the realism and accuracy of virtual try-on images are improved, but the computational resources and time required increase substantially

Engineering Contradiction:
Improverealism and accuracy of virtual try-on imagesVSAvoidcomputational resources and time
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The patent segments the complex 3D modeling process into distinct components: body scanning to create point cloud representations, separate clothing item modeling, and modular assembly of these elements. This segmentation allows each component to be processed independently and efficiently, reducing overall computational burden while maintaining visual realism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates simplified 3D point cloud copies of the user's body from photographs or scans, which serve as digital avatars. These point cloud representations are computationally efficient alternatives to full photorealistic 3D models, enabling rapid rendering of clothing items while preserving essential body shape and fit characteristics.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If personalized 3D models are generated for each user and clothing item combination, then the customization and fit accuracy are improved, but the time and compute resources required to generate these models increase

Engineering Contradiction:
Improvepersonalization and fit accuracyVSAvoidtime to generate models
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent performs body scanning or point cloud generation as a preliminary action that needs to be done only once per user, rather than for each clothing item. This pre-generated personalized body model is then reusable across multiple virtual try-on scenarios, significantly reducing the time required for subsequent personalized modeling operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a universal point cloud representation of the user's body that can be applied to multiple different clothing items and styles. This single personalized model serves multiple functions across various virtual try-on sessions, eliminating the need to regenerate models for each new clothing item while maintaining fit accuracy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If centralized warehouses are used for consolidated inventory, then the range of SKUs and sizes available is improved, but the ability for customers to try on clothing before purchase is lost

Engineering Contradiction:
Improverange of SKUs and sizesVSAvoidability to try on clothing
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a virtual try-on system as an intermediary between the customer and the physical clothing items. This digital intermediary allows customers to visualize how clothing will fit and look on their personalized 3D avatars, compensating for the inability to physically try on items from centralized warehouse inventory.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical action of physically trying on clothing with a digital visualization system. Instead of manually putting on and removing physical garments, customers interact with a computational system that renders clothing items on their 3D body models, providing try-on functionality in an online shopping environment.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10373386B2System and method for virtually trying-on clothing
Publication Date: 2019.08.06 OHZONE
  • US10373386B2 patent drawing
  • US10373386B2 patent drawing
  • US10373386B2 patent drawing

AI summary

A system for creating a model of a model of a wearable on a portion of a human body, the system includes a processor configured to receive a three-dimensional model of a portion of a human body wearing the wearable, the processor configured to: access a three-dimensional model of a portion of a human body comprising a plurality of slices each having a plurality of vertices around a centroid; access a model of the wearable comprising a plurality of values, each of the values being associated with one of the plurality of vertices around the centroid of one of the plurality of slices; add each of the plurality of values to the distance of each corresponding one of the plurality of vertices around the centroids of the plurality of slices, the associated value representing a distance between the surface of the wearable and the underlying surface of the human body; and a storage means for storing the table representing the clothing article.