Diffractive Optical Element Beam Splitting Uniformity

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Solution Overview

Problem

Existing diffractive optical elements for beam splitting in binocular vision and 3D structured light applications face challenges in achieving high randomness and uniformity of the speckle array, particularly due to the vector effect at large fields of view.

Innovation Solution

A design method for a diffractive optical element that involves determining input and target output light field distributions, constructing a light-splitting point array, disturbing the array to reduce non-uniformity, and using a scalar Gerchberg-Saxton algorithm for design, ensuring symmetrical disturbances to maintain uniformity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a regular light-splitting point array is used for beam splitting, then the speckle array can be generated within a specific field of view, but the output light field exhibits non-uniformity due to the vector effect at large fields of view

Engineering Contradiction:
Improvefield of viewVSAvoidlight splitting uniformity
Core Design Contradiction:
Area of stationary objectVSManufacturing precision

Solution Approach 1:

The patent applies asymmetry by introducing deliberate disturbances to the light-splitting point array. Instead of using a perfectly regular arrangement, the patent perturbs the positions of light-splitting points to break the symmetry that causes vector effects. This asymmetric disturbance compensates for the non-uniformity introduced by large field of view, achieving more uniform energy distribution across the speckle array while maintaining the desired field of view coverage.

Inventive Principle:
Principle #4Asymmetry

2Manufacturing precision

If the light-splitting point array is disturbed to reduce non-uniformity, then the output light field uniformity improves, but adjacent blocks in the speckle array may overlap or gap

Engineering Contradiction:
Improvelight splitting uniformityVSAvoidspeckle array structure
Core Design Contradiction:
Manufacturing precisionVSStability of the object's composition

Solution Approach 1:

The patent employs parameter changes by systematically adjusting the disturbance magnitude and pattern of light-splitting points. The disturbance parameters are optimized to achieve the right balance: enough disturbance to compensate for vector effects and improve uniformity, but not so much that it causes overlap or gaps between adjacent speckle blocks. This involves tuning parameters such as disturbance amplitude, frequency, and spatial distribution to maintain structural integrity while achieving uniformity.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If the scalar Gerchberg-Saxton algorithm is used for design, then a point array with low non-uniformity can be achieved, but the vector effect at large field of view deteriorates the speckle array uniformity

Engineering Contradiction:
Improvepoint array non-uniformityVSAvoidspeckle array uniformity
Core Design Contradiction:
Manufacturing precisionVSReliability

Solution Approach 1:

The patent applies preliminary action by pre-disturbing the light-splitting point array before applying the Gerchberg-Saxton algorithm. Instead of relying solely on the scalar algorithm to handle vector effects, the patent performs a preliminary disturbance of the point array positions to pre-compensate for expected vector effects. This preliminary action creates a modified initial configuration that, when processed by the GS algorithm, produces a final pattern with improved uniformity that accounts for vector effects at large fields of view.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The method effectively reduces the non-uniformity of the output light field, enhancing the randomness and uniformity of the speckle array, thereby improving the performance of binocular vision and 3D structured light applications.

Implementation Method 1

a recognition algorithm requires that a speckle array projected by a projector has a high degree of randomness. Regardless of whether there is a collimated or uncollimated projector scheme, the speckle array projected by a module is obtained by replicating a multi-point Vertical Cavity Surface Emitting Laser (VCSEL) light source through a Diffractive Optical Element (DOE) light-splitting point array device.

Methodology Applied
Scientific EffectDiffraction: Diffraction

Data Source

PatentUS12265215B2Diffractive optical element for beam splitting and design method therefor, and structured light projector
Publication Date: 2025.04.01 JIAXING UPHOTON OPTOELECTRONICS TECH CO LTD
  • US12265215B2 patent drawing
  • US12265215B2 patent drawing
  • US12265215B2 patent drawing

AI summary

A design method for a diffractive optical element for beam splitting, comprising: S11, determining an input light field distribution and a target output light field distribution of a diffractive optical element; S12, constructing a beam splitting lattice of the diffractive optical element, wherein the light splitting lattice is used for performing array replication on light sources to realize the speckle lattice in a specific field of view, and the arrangement mode of the beam splitting lattice is regular arrangement or longitudinal and/or transverse periodic staggered arrangement; S13, disturbing the beam splitting lattice to reduce a deviation between an actual output light field and the target output light field, and limiting the disturbance quantity to ensure that there is no obvious overlap or gap between adjacent blocks in the speckle lattice; and S14, designing the diffractive optical element according to the disturbed beam splitting lattice.