Digital Article Benefits Distribution via Real-World Event Registry
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Solution Overview
Problem
Current systems lack an effective method to distribute benefits to unique digital articles in online gaming platforms based on real-world information, such as sports results, which can enhance the gaming experience and value of digital assets.
Innovation Solution
A system and method that integrates an online gaming platform with a registry server and a real-world information server, using machine-readable instructions to manage player accounts, record usage information, and evaluate eligibility for benefits based on real-world events, allowing for the distribution of benefits to unique digital articles associated with in-game characters.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If benefits are distributed to unique digital articles based on real-world information, then player engagement and asset value are improved, but system complexity increases due to integration of registry server and real-world information server
Solution Approach 1:
The system is divided into distinct functional modules: an online gaming platform for game execution, a registry server for recording digital article ownership and usage information, and a real-world information server for providing external event data. This segmentation allows each component to operate independently while contributing to the overall benefits distribution capability, resolving the complexity issue through modular architecture.
Solution Approach 2:
The registry server acts as an intermediary between the online gaming platform and the real-world information server. It receives real-world information from the real-world information server, evaluates eligibility of digital articles based on recorded usage information, and facilitates benefits distribution. This intermediary role simplifies the system by centralizing the evaluation logic and data management functions.
2Measurement precision
If usage information is recorded on permanent registry to control eligibility, then benefits distribution accuracy is improved, but information storage and processing requirements increase
Solution Approach 1:
The system records specific usage information related to each unique digital article's eligibility for benefits, rather than maintaining comprehensive data about all game activities. The registry server stores only the necessary usage information (e.g., number of times a digital article was used in a game) that is relevant to benefits distribution eligibility, reducing data storage requirements while maintaining accurate eligibility determination.
Solution Approach 2:
The system performs preliminary recording of usage information on the permanent registry before benefits distribution is needed. By continuously tracking and storing usage data in advance, the system eliminates the need for complex real-time analysis during benefits distribution events, reducing processing requirements and enabling accurate eligibility determination through pre-stored data.
Data Source
AI summary
Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.


