Unique Digital Article Challenge System Using Real-World Data

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Solution Overview

Problem

Current online gaming platforms lack a robust system for enabling challenges between unique digital articles, such as in-game player-controllable characters, that are evaluated based on real-world information, leading to limited engagement and value proposition for players.

Innovation Solution

A system and method that integrate an online gaming platform with a registry server and real-world information server to facilitate challenges between unique digital articles, allowing players to define objectives and stakes using real-world information, with executable code evaluating the challenges and distributing stakes accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If challenges between unique digital articles are enabled with real-world information evaluation, then player engagement and value proposition are improved, but system complexity and infrastructure requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: an online gaming platform for challenge initiation and player interaction, a registry server for storing and managing unique digital articles and their metadata, and a real-world information server for providing external data. This segmentation allows each component to specialize in specific tasks, improving overall system adaptability while managing complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The registry server acts as an intermediary between the online gaming platform and the real-world information server. It stores usage information and executable code that control sensitivity to real-world events, mediating the interaction between game challenges and external information while isolating the gaming platform from direct complexity of real-world data integration.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If executable code is recorded on permanent registry to evaluate challenges based on real-world information, then challenge evaluation accuracy is improved, but information storage and processing requirements increase

Engineering Contradiction:
Improvechallenge evaluation accuracyVSAvoidinformation storage requirements
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

Executable code and usage information are pre-recorded on the permanent registry before challenges occur. This code contains the logic for evaluating challenges based on real-world information, allowing accurate evaluation to be performed automatically when challenges are initiated, without requiring complex real-time processing or additional storage during active gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The registry server automatically executes the stored code to evaluate challenges based on real-world information from the real-world information server. This self-service mechanism eliminates the need for manual evaluation processes and reduces the information processing burden on the online gaming platform, as the registry independently handles evaluation logic.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If sensitivity control for unique digital articles is implemented through usage information, then player control and strategic depth are improved, but device complexity increases

Engineering Contradiction:
Improveplayer controlVSAvoidusage information management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The usage information stored on the registry server serves multiple functions: it controls the sensitivity of unique digital articles to real-world events, manages player permissions and ownership, and provides the executable code for challenge evaluation. This multi-functionality reduces the need for separate complex systems for each function, simplifying overall device architecture while maintaining player control capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11517822B1Systems and methods for challenges between unique digital articles based on real-world information
Publication Date: 2022.12.06 MYTHICAL INC
  • US11517822B1 patent drawing
  • US11517822B1 patent drawing
  • US11517822B1 patent drawing

AI summary

Systems and methods to effectuate challenges between unique digital articles, the challenges being evaluated based on particular real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; present a first user interface to a first player that enables the first player to define an objective for a challenge between a first and a second unique digital article, define one or more stakes for this challenge, and invite the second player to partake in this challenge, record executable code on a permanent registry to evaluate the challenge, based on real-world information; and responsive to the first or second unique digital article winning the challenge, distribute the one or more stakes to the first or second player, respectively.