Digital Asset Access via In-Game Coordinates and Performance Matching
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Solution Overview
Problem
Existing computer-implemented games lack effective mechanisms for managing and utilizing digital assets based on in-game geolocation or coordinate information to access additional assets.
Innovation Solution
A system and method for managing digital assets using performance information associated with virtual locations in games, allowing users to collect and access music-related assets by interacting with in-game coordinates, and utilizing a server system to track and confirm asset collection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If digital assets are managed without location-based mechanisms, then the system is simpler to implement, but user engagement and asset discoverability are reduced
Solution Approach 1:
The patent segments the virtual world into discrete geolocations and coordinates, each capable of containing specific digital assets. This segmentation allows the system to manage complexity by organizing assets in localized segments rather than requiring a centralized complex management structure, resolving the contradiction between adaptability and system complexity.
Solution Approach 2:
The patent introduces performance information as an intermediary element that mediates between user actions and asset collection. This intermediary layer simplifies the system by providing a standardized mechanism to track and verify asset collection conditions without requiring complex direct verification logic, thus improving adaptability while managing system complexity.
2Measurement precision
If performance information tracking is implemented, then asset collection accuracy is improved, but data processing requirements increase
Solution Approach 1:
The patent extracts the verification logic from the central server and implements it at the client device level. The gaming device independently determines whether performance information matches collection conditions, reducing the data processing load on the server while maintaining high measurement precision for asset collection verification.
Solution Approach 2:
The patent performs preliminary matching of performance information against collection conditions at the client device before submitting data to the server. This preliminary action filters and pre-processes data, reducing the quantity of data requiring server-side processing while ensuring accurate verification of asset collection events.
Data Source
AI summary
Managing access to digital content at a server system in communication with relevant gaming devices, including: receiving a user account identifier and performance information from a relevant gaming device; accessing a collectible database storing collectible records; comparing the received performance information with the performance information in the collectible records; accessing a user account database that stores user account records; adding the retrieved collectible identifier to the identified user account record; retrieving a music-related asset identifier from the identified collectible record; and sending a confirmation to the relevant gaming device that indicates the collectible asset has been collected and indicates the retrieved music-related asset identifier.


