Digital Asset Indexing via Timestamp Segmentation
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Solution Overview
Problem
The increasing volume of digital images and videos from events and historical archives makes it difficult for organizations and users to efficiently organize, store, and locate specific images or videos, leading to time-consuming and error-prone manual searches.
Innovation Solution
A system and method for indexing digital content using timestamps and game data to create a game-based organizing framework, allowing for efficient aggregation and retrieval of digital assets, leveraging existing game statistic data to link digital content to specific events and plays, and providing a cloud-based service for easy access and monetization of licensed assets.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If digital assets are organized manually using general search methods, then users can access the system with simple interfaces, but the time required to locate specific images increases significantly
Solution Approach 1:
The patent segments digital assets by organizing them into hierarchical groups based on event timestamps and metadata (e.g., game date, quarter, play type, player involvement). This segmentation transforms a single large search space into multiple smaller, organized subsets, allowing users to quickly narrow down searches from thousands of images to specific relevant groups without complex manual filtering.
Solution Approach 2:
The system performs preliminary organization of digital assets by automatically extracting and indexing metadata (timestamps, event types, player names, game statistics) during the asset ingestion phase. This preliminary action creates pre-organized structures that enable rapid retrieval later, eliminating the need for users to perform time-consuming manual sorting when searching for specific images.
2Quantity of substance
If digital assets from multiple sources are consolidated into a single repository, then the quantity of accessible assets increases, but the complexity of organizing and managing diverse assets increases
Solution Approach 1:
The patent implements a universal metadata schema that can accommodate digital assets from multiple sources (different photographers, events, formats) using a single standardized organization framework. The system extracts common elements (timestamps, event types, participants) from diverse sources and organizes them uniformly, allowing the repository to handle heterogeneous assets without requiring separate management systems for each source.
Solution Approach 2:
The system transforms diverse digital assets into a standardized format by extracting key parameters (timestamp, event type, player IDs, game statistics) and reorganizing them according to a unified schema. This parameter transformation converts heterogeneous collections from multiple sources into homogeneous, systematically organized groups that can be efficiently managed and searched.
3Productivity
If traditional asset-by-asset organization is used, then each digital asset can be individually tracked, but the productivity of the organization process decreases
Solution Approach 1:
The patent merges multiple assets that share common event characteristics (same game, same play, same timestamp) into organized groups or collections. Rather than processing each asset completely independently, the system identifies and groups related assets together, processing them as units with shared metadata. This merging approach maintains individual asset traceability while dramatically increasing organization throughput.
Solution Approach 2:
The system creates standardized metadata templates and reusable organization patterns that can be applied across multiple assets. Once a play or event is identified and categorized, the same metadata structure and organization rules are copied and applied to related assets, ensuring consistent tracking and classification without manually processing each asset from scratch.
Data Source
AI summary
Systems and methods are disclosed indexing digital content. The method may include receiving a plurality of pieces of digital content from a plurality of sources and identifying a time stamp associated with each piece of digital content. The method may also include associating the digital content together into groups based on the time stamps. Moreover, the method may include providing access to the associated digital content.


