Digital Card Game Media Transformation for Conditional Strategic Choice

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Solution Overview

Problem

There is a demand for improving strategic performance in digital card games that enable match-up between players.

Innovation Solution

An information processing system that displays game media with associated display modes and performances, allowing players to input operations, and changes these modes or performances based on predefined conditions, offering players the option to select special game media when certain conditions are met.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game media are displayed with fixed display modes and performances, then the game rules are simple and easy to understand, but the strategic performance is limited

Engineering Contradiction:
Improvestrategic performanceVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic transformation of game media between different display modes (first mode with first performance, second mode with second performance). This allows the same game medium to adapt its characteristics based on game conditions, enhancing strategic depth without requiring entirely separate game elements. The transformation is triggered by specific conditions, maintaining rule clarity while enabling strategic flexibility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the performance parameters of game media by switching between display modes. When a game medium transforms from the first display mode to the second display mode, its performance characteristics change accordingly. This parameter-based approach allows strategic variation without increasing the number of game elements, resolving the contradiction between strategic performance and rule complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game media can change display modes and performances based on conditions, then strategic performance is improved, but the complexity of game rules increases

Engineering Contradiction:
Improvestrategic performanceVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent establishes predetermined conditions and preset transformations in advance. Game media are configured with pre-defined transformation rules that automatically trigger when specific conditions are met. This preliminary setup reduces the cognitive load during gameplay, as players don't need to learn complex ad-hoc rules, thereby improving strategic performance without proportionally increasing perceived rule complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism where the game system monitors game conditions and automatically triggers transformations when conditions are satisfied. This conditional feedback loop allows the game to adapt dynamically based on game state, providing strategic depth through automatic rule application rather than requiring players to manage complex rules manually, thus improving strategic performance while keeping rule complexity manageable.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If players are given options to select special game media, then strategic performance is enhanced, but the decision-making complexity increases

Engineering Contradiction:
Improvestrategic performanceVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent provides dynamic selection options where players can choose between different display modes for game media, but only when specific conditions are met. This conditional optionality allows strategic customization without overwhelming players with choices in all situations. The transformation options appear dynamically based on game state, enhancing strategic performance while maintaining operational simplicity through context-aware availability of choices.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250235783A1Non-transitory computer readable medium, information processing method, and game apparatus
Publication Date: 2025.07.24 CYGAMES INC
  • US20250235783A1 patent drawing
  • US20250235783A1 patent drawing
  • US20250235783A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute displaying, in an arrangement region in a recognizable manner, a plurality of game media each of which is associated with a display mode and a performance, and when a specific game medium associated with a specific display mode and a specific performance out of the plurality of game media is displayed in the arrangement region and a predetermined operation is input with respect to the specific game medium, changing one or both of the specific display mode and the specific performance to a preset display mode or a preset performance when a specific condition set in advance is not satisfied, and changing one or both of the specific display mode and the specific performance to any of a plurality of the display modes or the performances when the specific condition is satisfied.