Digital Card Game Media Transformation for Conditional Strategic Choice
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Solution Overview
Problem
There is a demand for improving strategic performance in digital card games that enable match-up between players.
Innovation Solution
An information processing system that displays game media with associated display modes and performances, allowing players to input operations, and changes these modes or performances based on predefined conditions, offering players the option to select special game media when certain conditions are met.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game media are displayed with fixed display modes and performances, then the game rules are simple and easy to understand, but the strategic performance is limited
Solution Approach 1:
The patent implements dynamic transformation of game media between different display modes (first mode with first performance, second mode with second performance). This allows the same game medium to adapt its characteristics based on game conditions, enhancing strategic depth without requiring entirely separate game elements. The transformation is triggered by specific conditions, maintaining rule clarity while enabling strategic flexibility.
Solution Approach 2:
The patent changes the performance parameters of game media by switching between display modes. When a game medium transforms from the first display mode to the second display mode, its performance characteristics change accordingly. This parameter-based approach allows strategic variation without increasing the number of game elements, resolving the contradiction between strategic performance and rule complexity.
2Adaptability or versatility
If game media can change display modes and performances based on conditions, then strategic performance is improved, but the complexity of game rules increases
Solution Approach 1:
The patent establishes predetermined conditions and preset transformations in advance. Game media are configured with pre-defined transformation rules that automatically trigger when specific conditions are met. This preliminary setup reduces the cognitive load during gameplay, as players don't need to learn complex ad-hoc rules, thereby improving strategic performance without proportionally increasing perceived rule complexity.
Solution Approach 2:
The patent implements a feedback mechanism where the game system monitors game conditions and automatically triggers transformations when conditions are satisfied. This conditional feedback loop allows the game to adapt dynamically based on game state, providing strategic depth through automatic rule application rather than requiring players to manage complex rules manually, thus improving strategic performance while keeping rule complexity manageable.
3Adaptability or versatility
If players are given options to select special game media, then strategic performance is enhanced, but the decision-making complexity increases
Solution Approach 1:
The patent provides dynamic selection options where players can choose between different display modes for game media, but only when specific conditions are met. This conditional optionality allows strategic customization without overwhelming players with choices in all situations. The transformation options appear dynamically based on game state, enhancing strategic performance while maintaining operational simplicity through context-aware availability of choices.
Data Source
AI summary
A non-transitory computer readable medium stores a program causing a computer to execute displaying, in an arrangement region in a recognizable manner, a plurality of game media each of which is associated with a display mode and a performance, and when a specific game medium associated with a specific display mode and a specific performance out of the plurality of game media is displayed in the arrangement region and a predetermined operation is input with respect to the specific game medium, changing one or both of the specific display mode and the specific performance to a preset display mode or a preset performance when a specific condition set in advance is not satisfied, and changing one or both of the specific display mode and the specific performance to any of a plurality of the display modes or the performances when the specific condition is satisfied.


