Digital Card Identity and Usage History Tracking for Player Attachment

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Solution Overview

Problem

In digital trading card games (TCGs), players lack attachment to digital cards due to their intangible nature, and existing systems fail to provide a concept similar to physical card collections.

Innovation Solution

A program is executed by a computer to store and manage digital card information, ensuring unique identification and tracking card usage history, allowing users to associate cards with their use and receive bonuses based on usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If digital cards are used in a digital TCG, then the game can be played online with multiple players, but players cannot feel attachment to the cards due to their intangible nature

Engineering Contradiction:
Improveonline play capabilityVSAvoidlack of attachment to cards
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent creates digital copies of physical card attributes by assigning unique identifiers and metadata to digital cards, replicating the sense of ownership and uniqueness that physical cards provide. Each digital card contains identification information that distinguishes it from other cards, even if they have the same game properties.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an intermediary layer between the digital card and the player by implementing a card management system that tracks usage history, wins, and losses. This intermediary data structure provides players with information about their cards' performance, creating emotional attachment similar to tracking physical card collections.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If identical digital cards are treated as indistinguishable, then the system is simpler to manage, but players cannot differentiate between individual cards to develop attachment

Engineering Contradiction:
Improvecard management simplicityVSAvoidinability to differentiate cards
Core Design Contradiction:
Device complexityVSObject-generated harmful factors

Solution Approach 1:

The patent segments identical digital cards into uniquely identifiable instances by assigning individual identification information to each card. Even though cards may have the same game properties, each one has a unique identifier that allows the system to track and differentiate between individual cards, enabling players to develop attachment to specific cards.

Inventive Principle:
Principle #1Segmentation

3Productivity

If card usage information is not tracked, then the system requires less data storage and processing, but players receive no feedback or bonuses based on their card performance

Engineering Contradiction:
Improvesystem efficiencyVSAvoidcard usage history
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism by tracking and storing card usage information, including the number of wins and losses for each card. This feedback data is then used to provide bonuses and rewards to players based on their card performance, creating a closed-loop system that motivates players to use their cards strategically.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent performs preliminary data collection by automatically recording card usage information during gameplay before any bonuses or rewards are awarded. The system stores usage data in advance, preparing the information needed for future bonus calculations and player engagement strategies.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250249344A1Program, method, information processing device, and system
Publication Date: 2025.08.07 THE POKEMON CO
  • US20250249344A1 patent drawing
  • US20250249344A1 patent drawing
  • US20250249344A1 patent drawing

AI summary

A program is to be executed by a computer including a processor and a memory. The program causes the processor to perform the steps of storing information about a plurality of digital cards such that even identical digital cards are uniquely identifiable; storing information about card use, in which any one of the plurality of digital cards is used, in association with the used digital card; and presenting, when receiving selection of any one of the plurality of digital cards, the information about the card use that is associated with the card.