Digital Card Identity and Usage History Tracking for Player Attachment
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Solution Overview
Problem
In digital trading card games (TCGs), players lack attachment to digital cards due to their intangible nature, and existing systems fail to provide a concept similar to physical card collections.
Innovation Solution
A program is executed by a computer to store and manage digital card information, ensuring unique identification and tracking card usage history, allowing users to associate cards with their use and receive bonuses based on usage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If digital cards are used in a digital TCG, then the game can be played online with multiple players, but players cannot feel attachment to the cards due to their intangible nature
Solution Approach 1:
The patent creates digital copies of physical card attributes by assigning unique identifiers and metadata to digital cards, replicating the sense of ownership and uniqueness that physical cards provide. Each digital card contains identification information that distinguishes it from other cards, even if they have the same game properties.
Solution Approach 2:
The patent introduces an intermediary layer between the digital card and the player by implementing a card management system that tracks usage history, wins, and losses. This intermediary data structure provides players with information about their cards' performance, creating emotional attachment similar to tracking physical card collections.
2Device complexity
If identical digital cards are treated as indistinguishable, then the system is simpler to manage, but players cannot differentiate between individual cards to develop attachment
Solution Approach 1:
The patent segments identical digital cards into uniquely identifiable instances by assigning individual identification information to each card. Even though cards may have the same game properties, each one has a unique identifier that allows the system to track and differentiate between individual cards, enabling players to develop attachment to specific cards.
3Productivity
If card usage information is not tracked, then the system requires less data storage and processing, but players receive no feedback or bonuses based on their card performance
Solution Approach 1:
The patent implements a feedback mechanism by tracking and storing card usage information, including the number of wins and losses for each card. This feedback data is then used to provide bonuses and rewards to players based on their card performance, creating a closed-loop system that motivates players to use their cards strategically.
Solution Approach 2:
The patent performs preliminary data collection by automatically recording card usage information during gameplay before any bonuses or rewards are awarded. The system stores usage data in advance, preparing the information needed for future bonus calculations and player engagement strategies.
Data Source
AI summary
A program is to be executed by a computer including a processor and a memory. The program causes the processor to perform the steps of storing information about a plurality of digital cards such that even identical digital cards are uniquely identifiable; storing information about card use, in which any one of the plurality of digital cards is used, in association with the used digital card; and presenting, when receiving selection of any one of the plurality of digital cards, the information about the card use that is associated with the card.


