Digital Companion Obstacle Avoidance in 3D Environments

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Solution Overview

Problem

Existing physical robots are expensive, difficult to maintain, prone to faults, and have limited application scenarios, making them inefficient for one-to-one services, whereas digital humans lack comprehensive development to fully replace them in various scenarios.

Innovation Solution

A computer-implemented method for providing a customizable digital companion in 3D environments using AI and machine learning, enabling natural interaction and obstacle avoidance, deployable on various platforms like mobile phones and AR glasses, to offer one-to-one services similar to digital hotel managers, museum guides, and hospital escorts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physical robots are used to provide one-to-one services, then service capability is achieved, but cost and maintenance difficulty increase

Engineering Contradiction:
Improveone-to-one service capabilityVSAvoidrobot maintenance difficulty
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a digital twin companion that replicates the service capabilities of physical robots through software and AI, eliminating the need for expensive physical hardware while maintaining full service functionality. The digital companion uses virtual avatars, natural language processing, and machine learning to provide guidance and information without requiring physical robot infrastructure.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The invention replaces mechanical robot systems with a digital/software-based service delivery mechanism. Instead of physical robots with sensors, actuators, and navigation systems, the patent uses digital companions that communicate through screens, speakers, and algorithms, substituting mechanical complexity with information processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If physical robots are deployed for one-to-one services, then service provision is enabled, but reliability decreases due to faults

Engineering Contradiction:
Improveservice provision capabilityVSAvoidrobot fault rate
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The digital companion serves as a fault-free virtual copy of the physical robot system. By implementing service logic through software and AI algorithms rather than physical hardware, the system eliminates mechanical failures, sensor malfunctions, and actuator failures that plague physical robots, thereby achieving higher reliability.

Inventive Principle:
Principle #26Copying

3Device complexity

If digital humans are developed to replace physical robots, then cost is reduced, but comprehensive development is insufficient

Engineering Contradiction:
Improvesystem costVSAvoidapplication scenario coverage
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The digital companion is designed as a universal platform that can adapt to multiple service scenarios including tourism guidance, museum tours, hospital navigation, and event assistance. The system uses configurable virtual avatars, natural language processing, and location-based services to provide context-aware guidance across diverse environments, achieving comprehensive versatility without requiring scenario-specific implementations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240303933A1Companion digital human
Publication Date: 2024.09.12 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US20240303933A1 patent drawing
  • US20240303933A1 patent drawing
  • US20240303933A1 patent drawing

AI summary

A computer-implemented method for providing a user with a digital companion in a three-dimensional (3D) environment is provided. The computer-implemented method includes recognizing content of the 3D environment, obtaining a point-of-view (POV) of the user in the 3D environment, displaying the digital companion to the user in the 3D environment based on the content and the POV, moving the digital companion through the 3D environment with the user while continuing the displaying and executing communicative interaction between the digital companion and the user based on the content and one or more communications of the user.