Digital Eyeglass Interfaces for Shared and Personal AR Spaces

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies lack effective methods for integrating and managing multiple augmented or mediated reality spaces, particularly in shared and personal environments, leading to inefficiencies in user interaction and access control.

Innovation Solution

A sensing and display apparatus with interface modules for interfacing with both shared and personal augmented reality spaces, enabling the exchange of sensor and effector signals, and a processing apparatus for managing these interactions, allowing for customizable access and presentation of sensory phenomena.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple augmented reality spaces are integrated and managed, then user interaction and access control are improved, but device complexity increases

Engineering Contradiction:
Improveintegration and management of multiple augmented reality spacesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the augmented reality environment into distinct spatial zones (first augmented reality space and second augmented reality space) with different access control policies. Each zone can be independently managed with its own sensor signal requirements and effector signal permissions, allowing complex multi-space management to be broken down into manageable segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The digital eye glass apparatus acts as an intermediary device between users and multiple augmented reality spaces. It manages the complexity of interfacing with multiple spaces by providing a unified interface that handles sensor signal acquisition, spatial mapping, and effector signal distribution across different augmented reality zones automatically.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If sensor signals and effector signals are exchanged between multiple augmented reality spaces, then user engagement is enhanced, but processing requirements increase

Engineering Contradiction:
Improveexchange of sensor and effector signalsVSAvoidprocessing power
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The system applies different processing qualities and signal exchange protocols to different augmented reality spaces based on their specific requirements. The first augmented reality space may use standard sensor signal processing while the second space employs enhanced processing for specific interactions, optimizing power usage by not applying maximum processing power uniformly across all spaces.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system enables selective signal exchange between augmented reality spaces based on user needs and context. Rather than continuously exchanging all sensor and effector signals between all spaces, the system activates signal exchange only when and where needed, reducing unnecessary processing while maintaining enhanced user engagement when required.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260003438A1Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
Publication Date: 2026.01.01 QUALCOMM INC
  • US20260003438A1 patent drawing
  • US20260003438A1 patent drawing
  • US20260003438A1 patent drawing

AI summary

A sensing and display apparatus, comprising: a first phenomenon interface configured to operatively interface with a first augmediated-reality space, and a second phenomenon interface configured to operatively interface with a second augmediated-reality space, is implemented as an extramissive spatial imaging digital eye glass.