Digital Game Result Control via Pre-determined Outcomes and Access Tokens

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Solution Overview

Problem

Existing digital multi-step games, such as extensions of physical lottery scratch tickets, face challenges in controlling the Return To Player (RTP) rate and risk level while providing a pleasant gaming experience and minimizing fraud risk.

Innovation Solution

A method for a computer game where the result of a current step is determined by a predetermined game behavior unknown to the player, utilizing an authentication module to manage access tokens and a result management module to secure and validate game results, ensuring controlled RTP and risk levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a random number generator (RNG) is used to determine game outcomes, then the gaming experience and player interaction are improved, but the RTP rate and risk level become unpredictable and difficult to control

Engineering Contradiction:
Improvegaming experienceVSAvoidRTP control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies preliminary action by pre-determining all possible game outcomes and assigning them to specific validation codes before the game is played. The result file contains predetermined results for each validation code, allowing the lottery to control RTP and risk levels in advance while still providing unpredictable outcomes to players during gameplay.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If predetermined results are used for digital extensions, then RTP and risk levels can be controlled, but player interaction and entertainment value are reduced since outcomes are known before playing

Engineering Contradiction:
ImproveRTP controlVSAvoidplayer interaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent uses an intermediary mechanism where the validation code acts as a mediator between the predetermined results and the player's gameplay. The validation code is assigned to a specific result in the result file, but this assignment is hidden from the player. During gameplay, the validation code determines the outcome without the player knowing the predetermined result, thus maintaining both control and entertainment.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If predetermined outcomes are disclosed to players before playing, then RTP control is achieved, but fraud risk increases as players may access final outcomes before making decisions

Engineering Contradiction:
ImproveRTP controlVSAvoidfraud risk
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the predetermined result information from direct player access by storing it in a secured result file that is only accessible through the validation code mechanism. The result file is not directly viewable by players, and the validation code must be processed through the game system to reveal outcomes step-by-step during gameplay, preventing premature access and fraud.

Inventive Principle:
Principle #2Taking out (Extraction)

4Device complexity

If a single validation code is used for both physical scratch ticket and digital extension, then system simplicity is maintained, but the ability to control digital game outcomes independently is lost

Engineering Contradiction:
Improvesystem simplicityVSAvoidoutcome control
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent applies universality by designing the validation code to serve multiple functions: it validates the physical scratch ticket outcome and simultaneously determines the digital extension game outcome. The same validation code is linked to both the physical prize and a predetermined digital game result in the result file, allowing one code to control both game stages without increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250201084A1Method, system, and computer program for improving digital instant games and digital extensions of games
Publication Date: 2025.06.19 FGS FRANCE
  • US20250201084A1 patent drawing
  • US20250201084A1 patent drawing
  • US20250201084A1 patent drawing

AI summary

A method for a computer game wherein a result of a current step is determined as a function of a predetermined behavior that is unknown from a player at the time of playing. After receiving, from a game engine, an access token request for accessing a result of the current step, the access token request comprising a token of a game access and a reference to the current step, the token of the game access and the reference to the current step are securely stored. A single-use access token is then generated and transmitted. The generated single-use access token is stored in relation to the stored token of the game access and reference to the current step. Upon request, the validity of the single-use access token is confirmed and the stored token of the game access and reference to the current step are securely marked as played.