Digital Gaming Unit Administration System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming systems are inefficient and prone to money laundering, as they require cash transactions and lack secure digital solutions, disrupting the gaming experience and failing to provide secure financial transactions.

Innovation Solution

A digital administration system for gaming units using a mobile application that connects gamers to a gaming server and bank server via a network, allowing for secure, real-time requests and transactions, with features like location verification, bank-backed accounts, and player-to-player transfers, reducing the risk of fraud and money laundering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cash transactions are used for gaming units, then financial operations can be completed, but the system becomes vulnerable to money laundering and requires gamers to pause gaming to obtain cash

Engineering Contradiction:
Improvesecurity against money launderingVSAvoidgaming continuity
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent replaces the mechanical cash transaction system with a digital electronic funds transfer system. Instead of physical cash moving through ATMs and cash handling processes, the system uses electronic book-entry accounts, digital currency transfers, and automated teller machineless (ATM-less) electronic funding. This substitution eliminates the need for physical cash while maintaining financial transaction capabilities, thereby preventing money laundering through digital tracking while allowing continuous gaming without cash retrieval interruptions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If gamers carry cash to purchase gaming units, then they can continue gaming, but they risk loss or theft and disrupt their gaming experience

Engineering Contradiction:
Improveconvenience of funding gamingVSAvoidrisk of loss or theft
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent introduces an intermediary electronic funds transfer system that acts as a secure mediator between the gamer's bank account and the gaming establishment. Instead of gamers directly carrying cash, the system uses electronic book-entry accounts, digital currency wallets, and secure communication networks as intermediaries. This intermediary layer provides security through encryption, authentication protocols, and digital tracking, eliminating the need for gamers to physically carry cash while enabling convenient funding through mobile devices or automated systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If conventional cash-based systems are used, then gaming establishments can operate, but they are frequently used for money laundering activities

Engineering Contradiction:
Improveoperational flexibilityVSAvoidmoney laundering activity
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent implements feedback mechanisms through digital tracking and reporting systems that monitor gaming transactions in real-time. Electronic book-entry accounts provide continuous feedback on fund movements, enabling gaming establishments to track gambling activities, detect suspicious patterns, and report to authorities. The system incorporates automated monitoring of transaction volumes, frequency, and patterns, providing feedback loops that enhance security while maintaining operational flexibility through digital adaptability.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11615502B2Digital administration of gaming units
Publication Date: 2023.03.28 CHIP-UP LLC
  • US11615502B2 patent drawing
  • US11615502B2 patent drawing
  • US11615502B2 patent drawing

AI summary

Methods, systems, processes and others are provided for digital administration of gaming units including, for example, receiving a real-time request for gaming units; determining that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment; determining that the real-time request for gaming units does not exceed the gaming unit limit of the account pre-approved by the gaming establishment; identifying a gamer distribution module associated with the particular gaming location for the current gaming activity associated with the request; and providing an authorization to distribute to the gamer associated with the request one or more requested gaming units.