Digital Human Orientation via Spatial Coordinate Binding

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing digital humans struggle to effectively interact with isolated human speakers due to reduced physical interactions, which limits rich communication and user engagement.

Innovation Solution

The technique involves obtaining coordinates of an isolated human speaker using audio and video processing, and then binding a processor-based digital human to a multi-dimensional shape positioned at those coordinates within a multi-dimensional graphics engine, thereby orienting the digital human towards the speaker.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If digital humans are used in digital environments, then user engagement and communication dynamics are improved, but physical interactions are reduced which limits rich communication

Engineering Contradiction:
Improveuser engagementVSAvoidphysical interactions
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates a virtual copy of physical human interaction by binding the digital human to a multi-dimensional shape that represents the user's spatial position. This copying approach allows digital humans to simulate physical orientation and presence in virtual environments, thereby improving user engagement while compensating for the lack of actual physical interactions through realistic spatial behavior replication

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If digital humans interact in virtual environments, then communication dynamics are improved, but the ability to physically orient towards users is lost

Engineering Contradiction:
Improvecommunication dynamicsVSAvoidspatial orientation capability
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a multi-dimensional shape as an intermediary object that represents the user's position in the virtual environment. By binding the digital human to this shape, the system enables spatial orientation without requiring complex direct user-digital human interaction mechanisms. The intermediary shape simplifies the orientation process while maintaining communication dynamics

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If conventional digital human interaction is used, then implementation is simpler, but user engagement and communication effectiveness are reduced

Engineering Contradiction:
Improvecommunication effectivenessVSAvoidinteraction system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extends conventional 2D digital human interaction into multi-dimensional space by incorporating spatial coordinates and 3D orientation. This dimensional enhancement allows digital humans to orient towards users in virtual space, significantly improving communication effectiveness. The added spatial dimension is implemented through coordinate binding rather than complex mechanical systems, managing the complexity increase

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12326968B1Orienting digital humans towards isolated speaker
Publication Date: 2025.06.10 DELL PROD LP
  • US12326968B1 patent drawing
  • US12326968B1 patent drawing
  • US12326968B1 patent drawing

AI summary

Techniques are provided for orienting a digital human towards an isolated human speaker. One method comprises obtaining coordinates associated with a human speaker; storing the coordinates as a variable in a memory of a multi-dimensional graphics engine; instantiating a multi-dimensional plane within the multi-dimensional graphics engine; positioning a multi-dimensional shape in the multi-dimensional plane based on the stored coordinates; and binding a digital human to the multi-dimensional shape to orient the digital human towards a position of the multi-dimensional shape. The coordinates may be obtained by comparing text obtained from one or more video streams to text obtained from one or more audio signals.