Digital Object Docking and Overlay Capture for Cross-Device Information Management
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Solution Overview
Problem
Current computer systems lack a sophisticated, platform-independent, and user-friendly method for organizing and displaying information across various devices, limiting their ability to efficiently manage and interact with digital objects in a unified and expandable manner.
Innovation Solution
A system comprising a computer processor and memory device with a graphical interface that allows digital objects to be manipulated using pointing devices, gestures, or voice commands, utilizing layers for organization, caching for optimization, and data trees for efficient data management and synchronization across multiple devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If computer systems use traditional information display methods, then the system structure is simple, but the ability to organize and display information across multiple devices is insufficient
Solution Approach 1:
The patent implements a universal graphical interface system that can display and organize digital objects across multiple types of devices (computers, tablets, smartphones, televisions). The system uses a common data tree structure and layering model that works platform-independently, allowing the same interface to function on diverse devices without requiring device-specific implementations.
Solution Approach 2:
The patent employs a nested structure where digital objects contain data trees, which in turn contain layer information, and layers contain multiple digital objects. This hierarchical nesting allows complex information organization within a manageable framework, where each level encapsulates functionality that builds upon the previous level, enabling multi-device compatibility without overwhelming system complexity.
2Productivity
If computer systems implement sophisticated information organization methods, then information management capability improves, but ease of operation decreases
Solution Approach 1:
The patent implements automatic caching mechanisms that store frequently accessed digital objects and data tree structures in memory without requiring user intervention. The system automatically manages layer visibility, object positioning, and data synchronization across devices, reducing the operational burden on users while maintaining sophisticated information organization capabilities.
Solution Approach 2:
The system pre-loads and caches digital objects and their associated data trees before they are needed, based on predicted user behavior patterns. This preliminary action ensures that when users interact with the interface, the information is already organized and ready for display, maintaining high productivity without requiring users to manually manage complex organizational structures.
3Productivity
If computer systems use basic data management methods, then system simplicity is maintained, but data synchronization across devices is inefficient
Solution Approach 1:
The patent divides data into segmented data trees, where each digital object has its own data tree structure that can be independently managed and synchronized. This segmentation allows selective synchronization of only the necessary data portions across devices, improving synchronization efficiency without requiring transmission and processing of entire data sets, thus managing complexity through modular organization.
Solution Approach 2:
The system creates and manages copies of digital objects and their data trees across multiple devices. When a digital object is modified on one device, the system efficiently updates corresponding copies on other devices through the layered data tree structure. This copying mechanism enables synchronized data management across devices while maintaining the ability to work offline, with complexity managed through intelligent copy synchronization rather than continuous connection requirements.
Data Source
AI summary
A system is configured to provide, to at least one display device, a graphical interface that includes a main display area; display digital objects in the main display area; and form, based on a docking instruction. a docked group of digital objects. Each digital object of the docked group of digital objects corresponds to a user interface for an interactive application, wherein the docked group of digital objects are operatively linked such that information may be sent from one of the digital objects to another of the digital objects. The group of digital objects includes a source object capable of providing an image. An overlay capturing object is provided that is at least partly transparent such that pixel data from the image of the source object can be seen when the overlay capturing object is positioned over the source object, with the overlay capturing object allowing a user to select at least a part of the image of the source object and capture pixel data from the selected part of the image. The overlay capturing object is capable of recognizing the pixel data and outputting data based on the recognized pixel data. An action object is configured to receive the output data from the overlay capturing object, with the action object being capable of performing an action based on the received output.


