Digital Object Tracking System for Creator Compensation

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Solution Overview

Problem

Current digital simulation environments lack effective mechanisms for sharing and attributing value to user-created digital objects, leading to undercompensation and unrecognized contributions from creators, and insufficient management of object influence and persistence in online environments.

Innovation Solution

Implementing an object-tracking system that maintains information on creators and components, providing compensation and recognition, and using an object-influence tool to propagate popular digital items, while managing user actions and their lasting effects through a persistence management tool.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If an object-tracking system is implemented to track creators and components, then creator compensation and recognition are improved, but system complexity increases

Engineering Contradiction:
Improvecreator compensation accuracyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments the digital object into constituent components and tracks each component's creator separately. This segmentation allows the system to accurately attribute compensation to individual creators while maintaining a modular tracking structure that manages complexity through division of tracking responsibilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary object-tracking system that acts as a mediator between the digital marketplace transactions and the creators. This intermediary automatically records creator information, calculates compensation, and distributes payments, thereby improving compensation accuracy while centralizing the complexity management in a dedicated tracking mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If popular digital items are propagated by the system, then object influence and engagement are improved, but control over object distribution is reduced

Engineering Contradiction:
Improveobject propagation efficiencyVSAvoidcreator control
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system implements dynamic propagation where the distribution of digital objects is adjusted based on real-time popularity metrics and user engagement data. The propagation mechanism adapts its intensity and scope automatically, allowing efficient distribution of popular items while maintaining flexibility to respond to changing user preferences and creator intentions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent incorporates feedback loops that monitor the propagation effects and user responses to propagated objects. This feedback mechanism allows the system to adjust propagation strategies based on actual engagement data, ensuring that popular items are distributed effectively while providing creators with visibility into how their objects are being used and received by the community.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11113773B2System and method for sharing digital objects
Publication Date: 2021.09.07 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11113773B2 patent drawing
  • US11113773B2 patent drawing
  • US11113773B2 patent drawing

AI summary

Implementations of systems and methods according to present principles provide new ways to share digital objects in computing environments, improving the user experience and also enhancing communication and relationships among people. The “sharings” can occur as a transfer of an object from one user to another or the transfer of the object into an environment (or vice versa). In one example, a user in a game designs and builds a digital object for a tower and then sells the tower in the game. The tower becomes popular and is used by many other players of the game, including as a part of their own constructions, and also begins to appear in system-generated structures. The creator of the original tower, as well as creators of components constituting the tower, may be provided with compensation for their efforts from such sales of subsequent towers or constructions using such towers.