Digital Object Tracking System for Creator Compensation
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Solution Overview
Problem
Current digital simulation environments lack effective mechanisms for sharing and attributing value to user-created digital objects, leading to undercompensation and unrecognized contributions from creators, and insufficient management of object influence and persistence in online environments.
Innovation Solution
Implementing an object-tracking system that maintains information on creators and components, providing compensation and recognition, and using an object-influence tool to propagate popular digital items, while managing user actions and their lasting effects through a persistence management tool.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If an object-tracking system is implemented to track creators and components, then creator compensation and recognition are improved, but system complexity increases
Solution Approach 1:
The system segments the digital object into constituent components and tracks each component's creator separately. This segmentation allows the system to accurately attribute compensation to individual creators while maintaining a modular tracking structure that manages complexity through division of tracking responsibilities.
Solution Approach 2:
The patent introduces an intermediary object-tracking system that acts as a mediator between the digital marketplace transactions and the creators. This intermediary automatically records creator information, calculates compensation, and distributes payments, thereby improving compensation accuracy while centralizing the complexity management in a dedicated tracking mechanism.
2Productivity
If popular digital items are propagated by the system, then object influence and engagement are improved, but control over object distribution is reduced
Solution Approach 1:
The system implements dynamic propagation where the distribution of digital objects is adjusted based on real-time popularity metrics and user engagement data. The propagation mechanism adapts its intensity and scope automatically, allowing efficient distribution of popular items while maintaining flexibility to respond to changing user preferences and creator intentions.
Solution Approach 2:
The patent incorporates feedback loops that monitor the propagation effects and user responses to propagated objects. This feedback mechanism allows the system to adjust propagation strategies based on actual engagement data, ensuring that popular items are distributed effectively while providing creators with visibility into how their objects are being used and received by the community.
Data Source
AI summary
Implementations of systems and methods according to present principles provide new ways to share digital objects in computing environments, improving the user experience and also enhancing communication and relationships among people. The “sharings” can occur as a transfer of an object from one user to another or the transfer of the object into an environment (or vice versa). In one example, a user in a game designs and builds a digital object for a tower and then sells the tower in the game. The tower becomes popular and is used by many other players of the game, including as a part of their own constructions, and also begins to appear in system-generated structures. The creator of the original tower, as well as creators of components constituting the tower, may be provided with compensation for their efforts from such sales of subsequent towers or constructions using such towers.


