Digital Play Card Annotation for Real-Time Coaching

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current methods for changing play strategies during team sports practices are inefficient, requiring manual and verbal instructions from coaches, leading to imprecise changes and significant resource consumption, which decreases practice session throughput and utility.

Innovation Solution

A system and method for play card annotation that allows coaches to digitally input changes to player execution aspects on a portable computing device, transmitting these annotations in real-time to wearable devices of players, enabling quick and accurate implementation of changes during practice sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual creation of play templates is used, then play changes can be implemented, but significant coaching resources and time are consumed

Engineering Contradiction:
Improvepractice session throughputVSAvoidtime for explaining and implementing play changes
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system creates digital copies of play cards that can be easily modified and distributed. Instead of manually rewriting and redistributing physical play cards, the system uses digital imaging and data processing to create and transmit updated play card images to players' wearable devices, significantly reducing the time and resources needed for play changes

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical process of physically demonstrating play changes and verbally explaining them with a digital system. The coach uses a portable computing device to capture images of modified play cards, processes this data, and transmits updated visual information wirelessly to players' wearable electronic devices, eliminating the need for physical demonstration and verbal explanation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If physical demonstration and verbal explanation are used for play changes, then players can understand the changes, but implementation accuracy decreases and resources are consumed

Engineering Contradiction:
Improveimplementation accuracy of play changesVSAvoidcoaching resources required
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system creates precise digital copies of the play card with annotations showing the desired changes. These digital copies are transmitted to players' wearable devices where they can view the annotated play cards, ensuring accurate understanding of the changes without requiring complex verbal explanations or physical demonstrations

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The portable computing device and wearable electronic devices serve as intermediaries between the coach and players. The system captures images of the physical play card, processes and annotates them digitally, then transmits the annotated versions to players' devices, providing a clear and accurate visual representation of the changes without direct coach-player interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If manual play template creation is used, then plays can be executed, but practice session utility decreases due to limited practice time

Engineering Contradiction:
Improvepractice session utilityVSAvoidefficiency of play changes
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system enables continuous updates to play cards during practice sessions without interrupting the flow. Coaches can modify play cards in real-time as needed, and the updated versions are immediately transmitted to players' wearable devices, maintaining continuous useful action throughout the practice session without the interruptions of physical card redistribution

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The patent replaces the time-consuming mechanical process of physically redistributing play cards with automated digital transmission. The portable computing device captures, processes, and wirelessly transmits updated play card images to players' wearable devices, enabling rapid play changes that maximize practice session utility and efficiency

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240325855A1Play card annotation
Publication Date: 2024.10.03 REPETIX LLC
  • US20240325855A1 patent drawing
  • US20240325855A1 patent drawing
  • US20240325855A1 patent drawing

AI summary

A computing device has non-transitory computer-executable instructions that, when executed by programmable processing circuitry of the computing device, cause the programmable processing circuitry of the computing device to: display a play card data file at a display of the coach portable computing device; receive, at the coach portable computing device, play card annotation input associated with the displayed play card data file, the play card data file and the received play card annotation input associated with the displayed play card data file together comprising an annotated play card data file; and transmit the annotated play card data file to a wearable player portable electronic device.