Digital Item Token Validation on Simulated User Devices
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Solution Overview
Problem
Existing systems require users to log into real-world devices to access digital item tokens, such as NFTs, in different physical locations, which is inefficient and disrupts the user's experience in virtual environments.
Innovation Solution
A system and method that allows users to view digital item tokens on a simulated user device within a virtual environment, enabling real-time access and integration with a virtual environment exchange server to manage tokens across multiple environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users log into real-world devices to access digital item tokens in different physical locations, then users can access their digital items, but user experience is disrupted and efficiency is reduced due to switching between real-world and virtual environments
Solution Approach 1:
The patent creates a simulated user device that replicates the functionality of a real-world device within the virtual environment. This simulated device contains a simulated display that can show digital item tokens, allowing users to view their tokens without leaving the virtual environment. The simulated device is a virtual copy that performs the same function as the physical device would, eliminating the need to switch between environments.
Solution Approach 2:
The system introduces an intermediary layer - the simulated user device within the virtual environment - that mediates between the user's real-world device and the digital item tokens. This intermediary allows seamless access to tokens while maintaining immersion in the virtual environment, acting as a bridge that eliminates the need for users to physically switch devices.
2Loss of information
If users access digital item tokens on real-world devices, then tokens can be viewed, but the integration between virtual environments is poor and requires manual switching
Solution Approach 1:
The simulated user device is designed to be universal, capable of displaying digital item tokens from multiple different virtual environments within a single interface. The device can access and display tokens acquired across various virtual worlds or platforms, providing multi-functional access that eliminates the need for separate access points for each environment.
Solution Approach 2:
The patent merges multiple virtual environments and their associated digital item tokens into a single unified interface on the simulated user device. Instead of requiring separate access to each virtual environment, the system combines token access from multiple environments into one consolidated view, allowing users to manage all their digital items from a single simulated device.
3Productivity
If a simulated user device is implemented in the virtual environment, then real-time viewing of tokens is enabled, but system complexity increases
Solution Approach 1:
Rather than creating entirely new complex infrastructure, the system uses copying to replicate the essential display functionality of real-world devices within the virtual environment. The simulated user device copies the core display capabilities needed to show tokens, keeping the implementation relatively simple while achieving real-time access.
Solution Approach 2:
The simulated user device is designed to automatically retrieve and display digital item tokens without requiring complex manual intervention or configuration. The device self-services by automatically accessing token information from the virtual environment and presenting it on the simulated display, reducing the operational complexity despite the added system layer.
Data Source
AI summary
The disclosure provides a method that includes presenting a simulated user device in a virtual environment, and receiving user credentials in response to an avatar interacting with the simulated user device. The method includes comparing the user credentials to known user credentials. The method includes determining that the avatar is associated with the user based on the comparison. The method includes identifying a first prior interaction from a data log of interactions, where the first prior interaction is associated with a first digital item token, and identifying a second prior interaction from the data log of interactions, where the second prior interaction is associated with a second digital item token. The method includes retrieving the first digital item token and the second digital item token, and presenting the first digital item token and the second digital item token on the simulated user device.


