Digital Twin Rendering Pipeline for Real-Time 3D Streaming
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Solution Overview
Problem
Traditional computing solutions are inadequate for processing and visualizing large and highly detailed digital twins due to the high computational demands, leading to impractical rendering times and outdated models.
Innovation Solution
Implementing 3D graphics processing techniques within a distributed computing environment, dividing input data into workloads, and utilizing a parallel processing architecture to simplify and stream 3D models for real-time interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional computing solutions are used to process and visualize large digital twins, then the models can be rendered on local workstations, but the rendering time becomes prohibitively long and the models become outdated
Solution Approach 1:
The patent divides the large digital twin model into multiple smaller spatial blocks or chunks that can be processed and rendered independently. This segmentation allows the rendering system to handle only the necessary portions of the model at any given time, dramatically reducing rendering time while maintaining the ability to represent the complete detailed model when needed.
Solution Approach 2:
The patent transitions from local workstation rendering to a cloud-based distributed computing architecture, adding a network dimension to the rendering process. This allows rendering computations to be performed remotely on powerful servers, freeing local devices from processing burdens and enabling fast rendering of complex models without sacrificing detail accuracy.
2Ease of operation
If local workstations are used to visualize large digital twins, then the models can be displayed, but the processing power required becomes impractical for consumer-grade devices
Solution Approach 1:
The patent introduces a cloud-based rendering server as an intermediary between the digital twin data and the user's local device. The server performs the complex processing and rendering operations, then transmits the rendered output to the user's device for display. This intermediary approach allows consumer-grade devices to visualize complex models without requiring powerful local processors.
Solution Approach 2:
The patent replaces the mechanical computing system (local workstation processor) with a remote computing system (cloud-based parallel processing architecture). This substitution transfers the computational burden from the user's device to remote servers, enabling complex model visualization on simple devices while maintaining high processing capability through distributed computing.
3Reliability
If the digital twin model is updated to reflect changes in the physical object, then the model remains representative, but the update process becomes prohibitively time-consuming
Solution Approach 1:
The patent segments the digital twin model into multiple spatial blocks that can be updated independently. When changes occur in the physical environment, only the affected blocks need to be re-rendered and transmitted to clients, rather than updating the entire model. This dramatically accelerates update speed while ensuring the model remains representative of the current physical state.
Solution Approach 2:
The patent pre-processes and stores the digital twin model in a segmented, cloud-based format that is ready for rapid updates. By maintaining the model in this prepared state with all necessary data already processed and organized, the system can quickly apply updates when changes occur in the physical environment, minimizing update time while maintaining model accuracy.
Data Source
AI summary
A system and method of managing a model, such as a digital twin. The method may involve receiving three-dimensional model data representative of a setting, converting the three-dimensional model data into a simplified model using a parallel processing pipeline architecture, rendering the simplified model using a three-dimensional model rendering platform, converting a view of the rendered model from a specific position at a specific angle into a streamable format, and transmitting the streamable format of the view of the rendered model to an end-user terminal over a network connection.


