Digital Twin Scene Augmentation for Diverse Synthetic AI Data

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Solution Overview

Problem

Existing AI training systems face challenges in generating high-quality, diverse training data efficiently, as traditional methods are resource-intensive and often fail to produce realistic and varied simulations, leading to overfitting and inadequate performance in real-world scenarios.

Innovation Solution

The use of domain randomization techniques, including post-processing methods, to generate synthetic training data by randomly varying scene parameters and adding objects within 3D environments, using AI systems like LLMs and VLMs to create photorealistic images and videos, and applying augmentation engines to enhance diversity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional methods are used to generate training data, then the data can be obtained, but the process is resource-intensive and time-consuming

Engineering Contradiction:
Improvedata generation speedVSAvoidresource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent creates synthetic training data by copying and rendering 3D environments rather than capturing real-world data. Virtual agents navigate virtual scenes, and their perspectives are rendered as images, providing unlimited copies of training data without the resource constraints of physical data collection

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system varies multiple parameters including camera position, lighting conditions, object positions, and environmental characteristics to generate diverse training data. This parameter randomization allows efficient exploration of the training space without repeated resource consumption

Inventive Principle:
Principle #35Parameter changes

2Reliability

If simulated training data is generated, then resource consumption is reduced, but the quality and realism of the generated images may be insufficient

Engineering Contradiction:
Improvetraining data qualityVSAvoidgeneration complexity
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The system dynamically adjusts lighting models, camera parameters, and scene configurations during rendering to achieve photorealistic results. The virtual agents perform actions that dynamically interact with the environment, creating realistic motion and interaction patterns

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent replaces physical camera systems and real-world capture mechanisms with computational rendering engines. This substitution eliminates the mechanical constraints of physical data collection while maintaining high image quality through advanced rendering techniques

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If diverse training data is generated, then model performance improves, but the complexity of generating varied simulations increases

Engineering Contradiction:
Improveenvironmental diversityVSAvoidsimulation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The training environment is segmented into modular components including virtual agents, objects, and scene elements that can be independently configured and combined. This modular approach enables diverse training scenarios through simple parameter changes rather than complex system reconfigurations

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The simulation framework is designed as a universal platform where the same base system can generate diverse training data by varying parameters. The virtual agents and environments serve multiple functions across different training tasks, reducing the need for specialized systems for each scenario

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260030876A1Randomization and augmentation of digital twin environments for synthetic content generation
Publication Date: 2026.01.29 NVIDIA CORP
  • US20260030876A1 patent drawing
  • US20260030876A1 patent drawing
  • US20260030876A1 patent drawing

AI summary

Approaches presented herein may be used to generate synthetic image data, which may be used to train a variety of artificial intelligence (AI) systems. Synthetic image data may be produced by augmenting three-dimensional (3D) scene information as a post-processing step, for example after simulation. The augmented scenes may change a variety of parameters associated with 3D assets that are injected into the scene after initial rendering, thereby increasing diversity of a dataset.