Digital Virtual Clone Using Segmented Attribute Capture

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Solution Overview

Problem

Traditional virtual cloning technologies lack the ability to create a digital virtual clone that learns and functions effectively on behalf of a user, as they fail to incorporate human emotions and intelligence, leading to limited dynamic interactions in simulated environments.

Innovation Solution

A system that captures a user's physical and mental attributes using visual, voice, and data input devices, processing this information to create a digital virtual clone that can interact and adapt within simulated environments, mirroring the user's personality and emotional states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional virtual cloning technology is used, then the system structure is simple, but the clone lacks learning ability and dynamic interaction capability

Engineering Contradiction:
Improvelearning abilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the virtual clone into multiple independent modules: visual attribute capture module, voice attribute capture module, mental attribute capture module, processing module, and rendering module. Each module handles specific functions, allowing the complex system to be managed through modular components that can be developed and optimized independently while collectively providing learning ability and dynamic interaction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary action by capturing and storing visual attributes, voice attributes, and mental attributes before the simulation begins. This pre-processing of user data enables the virtual clone to inherit personality traits and behavioral patterns in advance, providing learning ability without requiring complex real-time processing during simulation execution.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If traditional virtual cloning technology is used, then the processing speed is fast, but the interaction lacks emotional depth and realism

Engineering Contradiction:
Improveinteraction realismVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system captures visual attributes, voice attributes, and mental attributes in advance before simulation execution. This pre-processing enables the virtual clone to have pre-defined personality traits and emotional responses, ensuring interaction realism without requiring complex real-time computation during simulation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates copies of the user's attributes (visual copy, voice copy, mental state copy) that can be processed and rendered efficiently. By working with attribute copies rather than real-time sensor data, the system maintains interaction realism while reducing processing time demands during simulation execution.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a digital virtual clone with learning ability is created, then user engagement is enhanced, but the data processing complexity increases

Engineering Contradiction:
Improvedynamic interaction capabilityVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The data processing is segmented into distinct modules: visual attribute processing, voice attribute processing, and mental attribute processing. Each module handles specific data types with specialized algorithms, reducing overall processing complexity while enabling dynamic interaction capability through the integration of processed attributes in the virtual clone.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary processing module that transforms raw captured attributes into structured data formats suitable for simulation. This intermediary layer simplifies the complexity by standardizing data representation and providing a clear interface between capture devices and simulation engine, enabling dynamic interaction without overwhelming processing complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9959497B1System and method for using a digital virtual clone as an input in a simulated environment
Publication Date: 2018.05.01 IVANOV YEVGEN
  • US9959497B1 patent drawing
  • US9959497B1 patent drawing
  • US9959497B1 patent drawing

AI summary

A system and a method includes a first computing system interacting with a user and at least capturing physical and mental attributes of the user. The first computing system processes, formats, and organizes captured information of the user to provide organized user information. The first computing system designs a virtual clone of the user using the organized user information and produces a digital virtual clone of the user. A storage device stores the organized user information. A second computing system generates and displays a simulated environment. The second computing system transfers the organized user information, integrates the organized user information, and displays the digital virtual clone of the user in the simulated environment, wherein the digital virtual clone interacts with the stimulated environment.