Digital Wardrobe System for Virtual Garment Draping

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Solution Overview

Problem

Customers face difficulties in determining the look and fit of garments when shopping, especially when trying to match new garments with their existing wardrobe, as they cannot easily visualize how the new garment would combine with their owned items in a retail environment.

Innovation Solution

A digital wardrobe system is created, allowing customers to scan barcodes of garments and upload them to a database, where a body model is generated, enabling the draping of garment models on the avatar to visualize how new garments match with their existing wardrobe, and providing a recommended size based on the body model and digital wardrobe.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If customers physically try on garments in a retail environment, then they can determine the look and fit, but it is difficult to visualize how the garment matches with existing wardrobe items

Engineering Contradiction:
Improvevisual matching informationVSAvoidshopping process
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent creates a digital copy of the customer's physical wardrobe by scanning barcodes of existing garments and uploading them to a database. This digital wardrobe copy allows the system to store and retrieve information about existing garments, enabling virtual matching without requiring physical try-ons of multiple items.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a digital avatar as an intermediary between the customer and the garments. The avatar serves as a virtual model that displays how new garments would look when worn, allowing customers to visualize matchings with their existing wardrobe items without physically trying them on.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If customers scan barcodes and upload garments to a database, then they can create a digital wardrobe, but the system complexity increases

Engineering Contradiction:
Improvewardrobe matching capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent enables customers to perform the garment scanning and uploading actions themselves using their mobile devices. The barcode scanning and image capture functions are provided as user-friendly tools, allowing customers to independently build their digital wardrobe without requiring complex system setup or technical expertise.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent integrates multiple functions into a single system: barcode scanning, image capture, garment database storage, avatar generation, and visual matching. This multi-functional approach consolidates what would otherwise be separate systems into one unified platform, managing complexity through functional integration rather than separation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If a digital avatar is generated and garments are draped on it, then customers can visualize look and fit, but processing time and computational resources increase

Engineering Contradiction:
Improvefit accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent generates the customer's digital avatar in advance by capturing body measurements and creating a 3D model before the actual shopping process. This pre-generated avatar can then be used immediately for garment visualization without requiring time-consuming real-time scanning or measurement procedures during the shopping experience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the mechanical process of physical try-ons with a computational simulation system. Instead of requiring customers to physically wear and assess garments, the system uses computer-generated avatars and digital draping simulations to visualize fit and appearance, significantly reducing the time required for evaluation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240412278A1Digital wardrobe
Publication Date: 2024.12.12 EBAY INC
  • US20240412278A1 patent drawing
  • US20240412278A1 patent drawing
  • US20240412278A1 patent drawing

AI summary

Techniques for generating a digital wardrobe are presented herein. A transceiver can be configured to receive a request having a garment identifier and a user identifier. Additionally, an access module can be configured to access a first garment model, access a body model of the user corresponding to the user identifier, and access a second garment model corresponding to the user identifier. Furthermore, a processor can be configured by a garment simulation module to position the body model inside the first garment model and the second garment model, and calculate simulated forces based on the positioning. Moreover, a rendering module can be configured to generate an image of the garment models draped on the body model based on the calculated simulated forces. Subsequently, a display module can be configured to cause presentation of the generated image on a display of a device.