Directional Editing Digital Images Depth Map Feature Volume

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional image processing systems fail to accurately edit digital images due to an inability to describe three-dimensional geometry, leading to inaccuracies in light propagation and shadow creation, especially when only a two-dimensional digital image is available without corresponding geometry.

Innovation Solution

The directional editing technique generates features based on a digital image and depth map, using a ratio of depth in the depth map to depth along a three-dimensional direction, forming a feature volume to improve editing accuracy and propagate light effectively through the image.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional ray tracing techniques are used, then lighting and shadow accuracy is improved, but the technique becomes unusable when accurate 3D geometry is unavailable

Engineering Contradiction:
Improvelighting and shadow accuracyVSAvoidapplicability to images without 3D geometry
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The patent creates a synthetic 3D geometry representation by copying and processing depth map information to construct virtual 3D space. Instead of requiring actual 3D geometry, the system synthesizes a workable 3D representation from 2D depth maps, enabling ray tracing to function in scenarios where true 3D geometry is unavailable.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms the depth map parameter representation to create a synthetic 3D geometry model. By changing how depth information is represented and processed, the system enables conventional ray tracing techniques to operate on images that originally lacked accurate 3D geometry, thus improving both accuracy and adaptability.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If depth maps are used to define 3D geometry, then the technique becomes usable with 2D images, but inaccuracies in depth maps prevent accurate light propagation and shadow creation

Engineering Contradiction:
Improveusability with 2D imagesVSAvoidlight propagation and shadow accuracy
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system performs preliminary processing of the depth map to correct and enhance depth information before using it for ray tracing. By pre-processing the depth data to improve its accuracy and consistency, the system ensures that subsequent light propagation and shadow creation operations achieve higher precision despite starting with imperfect 2D depth map data.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a synthetic 3D geometry representation as an intermediary between the 2D depth map and the ray tracing process. This intermediary structure mediates the transformation, allowing inaccurate depth map data to be converted into a more reliable 3D representation that enables accurate light propagation and shadow creation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If accurate 3D geometry is available, then lighting and shadow edits are accurate, but such geometry is limited in availability for typical real-world images

Engineering Contradiction:
Improveediting accuracyVSAvoidavailability across digital images
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The system creates a synthetic copy of 3D geometry from 2D depth map data, enabling the benefits of accurate 3D-based editing to be applied to images that originally lacked such geometry. This copying approach makes high-precision editing accessible across a broader range of images.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent performs a dimensionality transformation by converting 2D depth map information into a synthetic 3D geometry representation. This dimensional change enables the system to apply 3D-based lighting and shadow editing techniques to images that were originally captured in 2D without corresponding geometry.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11972512B2Directional editing of digital images
Publication Date: 2024.04.30 ADOBE INC
  • US11972512B2 patent drawing
  • US11972512B2 patent drawing
  • US11972512B2 patent drawing

AI summary

Directional propagation editing techniques are described, in one example, a digital image, a depth map, and a direction are obtained by an image editing system. The image editing system then generates features. To do so, the image editing system generates features from the digital image and the depth map for each pixel based on the direction, e.g., until an edge of the digital image is reached. In an implementation, instead of storing a value of the depth directly, a ratio is stored based on a depth in the depth map and a depth of a point along the direction. The image editing system then forms a feature volume using the features, e.g., as three dimensionally stacked features. The feature volume is employed by the image editing system as part of editing the digital image to form an edited digital image.