Directional Input via 3D Object Tracking

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Solution Overview

Problem

Current video game systems lack effective methods for providing precise directional input, especially in immersive gaming experiences that require tracking of three-dimensional movements and interactions with virtual environments.

Innovation Solution

A system and method that utilize an image capture device to track the three-dimensional location of a first object and the two-dimensional location of a second object, separated by a fixed distance, to determine directional input for video games, incorporating motion sensors and additional data for accurate tracking and input determination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If only two-dimensional tracking of objects is used, then the system is simpler to implement, but directional input precision is insufficient for immersive gaming experiences

Engineering Contradiction:
Improvedirectional input precisionVSAvoidtracking system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional tracking to three-dimensional tracking by incorporating depth information through time-of-flight measurements. This allows the system to capture the z-coordinate in addition to x and y coordinates, enabling precise directional input in immersive gaming environments while maintaining system feasibility through the use of infrared light and phase difference calculations

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If three-dimensional tracking of all objects is implemented, then directional input precision is improved, but processing complexity and computational load increase significantly

Engineering Contradiction:
Improvetracking accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the tracking objects into different roles: a first object (emitter) that provides reference points for depth calculation and second objects (trackers) that provide positional information. This segmentation allows the system to calculate three-dimensional positions selectively rather than tracking all objects uniformly, reducing computational complexity while maintaining precision

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary approach where the first object acts as a reference emitter that facilitates depth calculation for second objects. The infrared light emitted by the first object serves as an intermediary medium that enables indirect measurement of distances to multiple second objects, simplifying the overall tracking computation

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If motion sensors are incorporated into the input device, then directional input accuracy is enhanced, but the device complexity and cost increase

Engineering Contradiction:
Improvedirectional input accuracyVSAvoiddevice structure complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent merges multiple sensing approaches into a unified system: optical tracking of illuminated objects on the controller, inertial measurement units (accelerometers and gyroscopes) for motion detection, and depth sensing. This combination allows the system to cross-validate data from different sensors, enhancing directional input accuracy while distributing the complexity across multiple integrated components

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP2794039B1Directional input for a video game
Publication Date: 2019.06.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP2794039B1 patent drawingFigure 1
  • EP2794039B1 patent drawingFigure 2A~2B
  • EP2794039B1 patent drawingFigure 3

AI summary

A method for providing directional input to a video game is provided. The method initiates with capturing an image of a first object and a second object, the first object and the second object being defined at a fixed distance from each other. A three-dimensional location of the first object is determined based on analysis of the captured image, and a two-dimensional location of the second object is determined based on analysis of the captured image. An input direction for a video game is determined based on the three-dimensional location of the first object and the two-dimensional location of the second object.