Directional Skill Aiming with Single-Control Function Switching

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Solution Overview

Problem

Existing methods for releasing directional skills in virtual environments require multiple independent operations, leading to inefficient and complex control schemes that affect aiming accuracy and user experience.

Innovation Solution

A method and apparatus that integrate view direction adjustment and release direction adjustment of a directional skill through a single control element, allowing for a consecutive operation to be performed using trigger operations on a first control, with a switching condition determining the function change from view adjustment to release direction adjustment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multiple independent controls are used for view direction adjustment and release direction adjustment, then the control functions are separated and clear, but the control interface complexity increases and operational efficiency decreases

Engineering Contradiction:
Improveoperational efficiencyVSAvoidcontrol interface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the view direction adjustment function and release direction adjustment function into a single control element. The control element can switch between adjusting the view direction of the virtual character and adjusting the release direction of the directional skill, thereby reducing the number of controls and simplifying the interface while maintaining functional clarity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control element is designed to perform multiple functions: it can adjust the view direction when in the first state, and adjust the release direction when in the second state. This multi-functional design eliminates the need for separate controls for each function, improving operational efficiency without sacrificing control precision.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple independent controls are displayed on the interface, then each control function is distinct, but the number of displayed controls increases leading to more false touches

Engineering Contradiction:
Improvefalse touch probabilityVSAvoidnumber of displayed controls
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

By merging the view direction adjustment and release direction adjustment into a single control element, the patent reduces the total number of controls displayed on the interface. This consolidation minimizes the visual clutter and reduces the probability of false touches while maintaining distinct functional states through clear state transitions.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If separate operations are required for view adjustment and skill release, then each operation can be performed independently, but the overall skill release efficiency is reduced

Engineering Contradiction:
Improveskill release efficiencyVSAvoidoperational complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent enables continuous adjustment of both view direction and release direction through a single control element without requiring interruption for separate operations. The control element seamlessly switches between functions, allowing the user to continuously aim and release skills in rapid succession, thereby improving skill release efficiency during critical game moments.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20260034453A1Virtual environment skill aiming
Publication Date: 2026.02.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260034453A1 patent drawing
  • US20260034453A1 patent drawing
  • US20260034453A1 patent drawing

AI summary

In an aiming method in a virtual environment, the virtual environment including a virtual character is output for display. A view direction of the virtual character is adjusted based on a first trigger operation performed on a first control element. When a switching condition is satisfied, a release direction of a directional skill of the virtual character is adjusted based on a second trigger operation performed on the first control element. The switching condition is configured to trigger a function of the first control element to be switched. Based on a release operation to release the directional skill, the virtual character is controlled to release the directional skill in the release direction.