Directional Symbol Evaluation in Gaming Systems

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Solution Overview

Problem

There is a need to increase player enjoyment and excitement in gaming machines by introducing new and different symbol evaluation features that diverge from traditional payline-based evaluations.

Innovation Solution

A gaming system that generates and evaluates directional symbols, allowing players to wager on starting symbol display positions, where directional symbols with input and output directions are analyzed to form sets, chains, or sequences, providing awards based on compatible directional symbol combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional predetermined payline evaluations are used, then the gaming system is simple to operate and understand, but player enjoyment and excitement are limited

Engineering Contradiction:
Improveease of understanding symbol evaluationVSAvoidplayer enjoyment and excitement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic symbol evaluation where the evaluation pattern is not fixed but changes based on the direction of the first symbol generated. The system dynamically determines the evaluation direction (horizontal, vertical, diagonal) based on the first symbol's orientation, creating an adaptive and exciting gameplay experience while maintaining operational simplicity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a new dimension to symbol evaluation by incorporating directional orientation (up, down, left, right, diagonal) as a determining factor for evaluation patterns. This adds complexity to the evaluation criteria beyond traditional fixed paylines, enhancing player engagement through unpredictable multi-directional evaluation paths

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If directional symbol evaluation with multiple directions is implemented, then player excitement and enjoyment increase, but the complexity of symbol evaluation logic increases

Engineering Contradiction:
Improveplayer enjoyment and excitementVSAvoidsymbol evaluation logic complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the symbol evaluation process into distinct phases: first generating a starting symbol to determine evaluation direction, then evaluating subsequent symbols based on that direction. This segmentation breaks down the complex multi-directional evaluation logic into manageable sequential steps, reducing overall system complexity while maintaining player excitement

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary action by generating and evaluating the first symbol to determine the evaluation direction before proceeding with the rest of the symbol sequence. This preliminary determination simplifies the subsequent evaluation logic by establishing a fixed evaluation pattern for all remaining symbols, reducing the complexity of real-time decision-making

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If dynamic evaluation patterns based on first symbol direction are used, then gameplay becomes unpredictable and engaging, but the complexity of determining winning combinations increases

Engineering Contradiction:
Improvegameplay unpredictability and engagementVSAvoiddifficulty of determining winning combinations
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses feedback from the first symbol's directional orientation to determine the evaluation pattern for subsequent symbols. This feedback mechanism creates unpredictability and engagement while simplifying the detection process, as the evaluation direction is clearly determined by the first symbol's explicit orientation rather than requiring complex analysis of multiple variables

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8764548B2Gaming system, gaming device, and method for providing a directional symbol evaluation game
Publication Date: 2014.07.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US8764548B2 patent drawing
  • US8764548B2 patent drawing
  • US8764548B2 patent drawing

AI summary

In one embodiment, a gaming system which may randomly generate a plurality of directional symbols. Each directional symbol may have an input direction and an output direction. The gaming system may analyze the generated directional symbols to determine whether any formed sets, chains or sequences of compatible directional symbols are associated with any awards. More specifically, the gaming system may determine whether to form any sets of compatible directional symbols based on if one or more input directions of one or more of the generated directional symbols are compatible with one or more output directions of one or more of the generated directional symbols. The gaming system then may determine and may provide a player an award based on one or more of any formed sets of compatible directional symbols.