Directives for Objective-Effectuators in Computer-Generated Reality

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Solution Overview

Problem

Existing devices for generating computer-generated reality (CGR) environments are ineffective in presenting representations of objects associated with actions, particularly those that require specific behaviors or interactions.

Innovation Solution

A system and method for generating directives for objective-effectuators in a CGR environment, where a director uses emergent content engines to create objectives and directives for objective-effectuators, limiting their actions within specific time frames and guiding them to achieve associated objectives, while considering characteristic values and mutual plans.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If CGR environments are presented using existing devices, then visual representation capability is achieved, but the ability to present objects associated with specific actions is ineffective

Engineering Contradiction:
Improveability to present objects with associated actionsVSAvoideffectiveness of presenting action-associated objects
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system segments the presentation of objects into two independent components: the object representation itself and the action sequence. This allows the object to be displayed while simultaneously presenting its associated actions through directed instructions, resolving the contradiction by enabling both representation and action association without compromising either element

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If directives limit actions of objective-effectuators within specific time frames, then action precision and objectivity are improved, but system complexity increases

Engineering Contradiction:
Improveprecision of action executionVSAvoidcomplexity of directive generation system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary action by pre-defining time frames and associated directives for objective-effectuators before the actual action execution. This allows precise control of when actions occur and how long they last, achieving action precision while the complexity is managed through automated generation based on predefined templates and constraints

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11436813B2Generating directives for objective-effectuators
Publication Date: 2022.09.06 APPLE INC
  • US11436813B2 patent drawing
  • US11436813B2 patent drawing
  • US11436813B2 patent drawing

AI summary

A method includes generating, in coordination with an emergent content engine, a first objective for a first objective-effectuator and a second objective for a second objective-effectuator instantiated in a computer-generated reality (CGR) environment. The first and second objectives are associated with a mutual plan. The method includes generating, based on characteristic values associated with the first and second objective-effectuators a first directive for the first objective-effectuator and a second directive for the second objective-effectuator. The first directive limits actions generated by the first objective-effectuator over a first set of time frames associated with the first objective and the second directive limits actions generated by the second objective-effectuator over a second set of time frames associated with the second objective. The method includes displaying manipulations of CGR representations of the first and second objective-effectuators in the CGR environment in accordance with the first and second directives.