Discrete Digital Filters for Spatial Audio Positioning

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Solution Overview

Problem

Existing audio signal processing techniques that enhance three-dimensional listening effects require substantial computing power and resources, making them impractical for devices with limited capabilities such as portable devices like cell phones and MP3 players.

Innovation Solution

The use of discrete digital filters generated from specific frequency ranges of Head-Related Transfer Functions (HRTFs) to simulate spatial sound positioning, including interaural time and intensity differences, which can be implemented in devices with limited resources by selecting filters based on geometric positions and applying them to digital signals to create realistic three-dimensional audio effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If complex audio processing techniques are used to enhance three-dimensional listening effects, then listening quality is improved, but device complexity and computing resource requirements increase

Engineering Contradiction:
Improvelistening qualityVSAvoidcomputing resource requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts only the essential frequency components from the full HRTF by selecting specific frequency bands (e.g., 2-8 kHz for azimuth, 8-18 kHz for elevation) that provide location-discriminating capability. This extraction approach maintains listening quality while significantly reducing the data size and processing requirements compared to using complete HRTF measurements.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the audio processing task by dividing the frequency spectrum into distinct critical bands and assigning different filters to different spatial dimensions (azimuth vs. elevation). This segmentation allows the system to process only the most informative frequency ranges for each spatial parameter, reducing overall computational burden while maintaining effectiveness.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If full HRTF processing is applied to simulate three-dimensional sound positioning, then positional accuracy is improved, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improvepositional accuracyVSAvoidprocessing speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent extracts only the critical frequency components necessary for positional discrimination rather than processing the entire HRTF spectrum. By identifying and retaining only the most informative frequency bands (such as peak structures between 2.5-7.5 kHz and 8.5-18 kHz), the system achieves high positional accuracy with reduced processing time and computational resources.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies partial processing by using a limited number of discrete filters corresponding to specific frequency ranges rather than applying complete spectral analysis. This partial action approach provides sufficient positional accuracy for practical applications while dramatically improving processing speed and efficiency.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If sophisticated audio filtering algorithms are used to create spatial positioning effects, then audio effect quality is improved, but ease of implementation deteriorates

Engineering Contradiction:
Improveaudio effect qualityVSAvoidease of implementation
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent employs simple discrete digital filters with fixed coefficients that can be easily implemented in resource-constrained devices. These filters are designed to be computationally inexpensive and can be directly implemented in hardware or software without requiring complex real-time calculations, making them ideal for portable devices with limited processing capabilities.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent simplifies implementation by pre-calculating filter coefficients for discrete spatial positions and storing them in lookup tables. During operation, the system only needs to select the appropriate pre-computed filter based on the sound source position, rather than calculating complex filter parameters in real-time. This parameter change approach maintains audio effect quality while dramatically simplifying implementation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9232319B2Systems and methods for audio processing
Publication Date: 2016.01.05 DTS INC(US)
  • US9232319B2 patent drawing
  • US9232319B2 patent drawing
  • US9232319B2 patent drawing

AI summary

Systems and methods for audio signal processing are disclosed, where a discrete number of simple digital filters are generated for particular portions of an audio frequency range. Studies have shown that certain frequency ranges are particularly important for human ears' location-discriminating capability, while other ranges are generally ignored. Head-Related Transfer Functions (HRTFs) are examples response functions that characterize how ears perceive sound positioned at different locations. By selecting one or more “location-critical” portions of such response functions, one can construct simple filters that can be used to simulate hearing where location-discriminating capability is substantially maintained. Because the filters can be simple, they can be implemented in devices having limited computing power and resources to provide location-discrimination responses that form the basis for many desirable audio effects.