Physical Item Dispenser Personalization via Experience Tracking

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Solution Overview

Problem

Existing systems fail to effectively provide personalized physical items to users based on their experiences in real-world interactive environments, such as theme parks or sporting venues, limiting the enhancement and continuation of user experiences.

Innovation Solution

A system comprising physical item dispensers, processors, and tokens that detect user experiences and dispense relevant items, enhancing or facilitating future experiences by matching user interactions with themed items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If physical items are provided to users based on their experiences in real-world interactive environments, then user engagement and satisfaction are enhanced, but system complexity increases due to the need for experience tracking, item selection, and dispensing mechanisms

Engineering Contradiction:
Improvepersonalization of item distributionVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: experience tracking components that monitor user interactions, processing components that analyze experience data and select appropriate items, and physical dispensing components that deliver items to users. This segmentation allows each module to be optimized independently while maintaining overall system adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A processing system acts as an intermediary between experience tracking and item dispensing. This intermediary layer receives experience data, processes it to determine appropriate physical items, and communicates selections to dispensing mechanisms. The intermediary abstracts the complexity of the overall system while enabling personalized item distribution.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If physical items are selectively dispensed based on user experiences, then user satisfaction increases, but the quantity of physical items required for distribution increases

Engineering Contradiction:
Improveitem selection accuracyVSAvoidphysical item inventory
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system implements local quality by providing different physical items to different users based on their specific experiences, rather than distributing uniform items to all users. Each user receives items tailored to their unique interaction history, maximizing the relevance and value of distributed items while optimizing inventory utilization.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes the parameter of item distribution from mass distribution to targeted distribution based on experience parameters. By analyzing experience data and selecting items based on specific experience characteristics, the system reduces overall item consumption while maintaining or enhancing user satisfaction.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If real-time experience detection and item dispensing is implemented, then user engagement is enhanced, but the speed of system response requirements increase

Engineering Contradiction:
Improvereal-time personalizationVSAvoidsystem response time
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system performs preliminary actions by pre-processing experience data as it is collected, pre-selecting potential items based on experience patterns, and pre-positioning items in dispensing mechanisms. This preliminary processing reduces the computational burden during the actual dispensing moment, enabling faster real-time response while maintaining personalization quality.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10431033B1Systems and methods to provide physical items to users participating in a real-world interactive environment
Publication Date: 2019.10.01 DISNEY ENTERPRISES INC
  • US10431033B1 patent drawing
  • US10431033B1 patent drawing
  • US10431033B1 patent drawing

AI summary

This disclosure relates to systems and methods to provide physical items to users participating in a real-world interactive environment. The users may participate in the interactive environment by having experiences within the interactive environment. The systems and methods described herein include techniques in which the users may be provided with physical items through special purpose physical item dispensers. The physical items may be specifically selected and dispensed to the users based on the experiences that have occurred during their past participation.