Display Brightness Suppression for Flashbang Visual Effects
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Solution Overview
Problem
Flash visual effects in shooting games cause discomfort and hinder player response due to high brightness, affecting gaming experience and win rates.
Innovation Solution
A display device with a processor and display controller that uses machine learning models and object recognition to detect trigger events like flashbangs, suppressing brightness to mitigate the impact of these effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If the display device displays high-brightness visual effects to simulate flashbang impact, then the visual impact is enhanced, but player comfort and response time deteriorate
Solution Approach 1:
The system dynamically changes the brightness parameter of the display device based on detected flashbang events. When a flashbang is detected in the game scene, the display controller automatically adjusts the brightness parameter from high to low, reducing the harmful visual impact while maintaining the visual effect representation
Solution Approach 2:
The system implements a feedback mechanism where the processor continuously monitors the game scene for flashbang events, and based on this detection feedback, the display controller adjusts the brightness in real-time. This closed-loop control ensures the brightness adjustment is triggered only when necessary (when flashbang is detected) and restored when the hazard is gone
2Object-affected harmful factors
If the display brightness is reduced during flashbang effects, then player comfort and response time improve, but the visual impact of the flashbang effect is reduced
Solution Approach 1:
The system applies local quality adjustment by selectively modifying the brightness parameter only in regions or time periods where flashbang effects are detected, rather than uniformly reducing overall display brightness. This allows the flashbang visual effect to be preserved in non-affected areas while protecting the player's visual response in affected areas
Solution Approach 2:
The brightness parameter is made dynamic rather than static, automatically adjusting its value based on the detected presence and duration of flashbang effects. The system transitions between different brightness states (normal, suppressed, restored) to balance player comfort with visual effect integrity throughout the game experience
3Extent of automation
If object recognition algorithms are used to detect flashbang events, then automatic brightness control is achieved, but device complexity increases
Solution Approach 1:
The system introduces an intermediary processing layer (the processor) that acts as a mediator between the game rendering and the display output. This intermediary detects flashbang events in the rendered scene and translates them into brightness control commands, automating the brightness adjustment without requiring direct intervention from the display device's native controls
Solution Approach 2:
The processor serves multiple functions: it renders the game scene, performs object recognition to detect flashbang events, and generates brightness control signals. By making the processor multi-functional, the system achieves automatic brightness control without adding separate dedicated hardware components, thus managing complexity
Data Source
AI summary
A method, an electronic device, and a display device for suppressing a brightness of the display device are provided. The method includes the following. An image signal is received. The image signal is detected to determine whether a trigger event occurs. Also, in response to the trigger event occurring, the brightness of an output image of the display device is suppressed, in which the display device generates the output image according to the image signal.


