Display Control Device for User Presence and Content Visibility

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Solution Overview

Problem

Existing display technologies fail to effectively show the presence of all users watching and listening to content, making it difficult for users to communicate smoothly, as text comments overlay on content, reducing its visibility and watchability.

Innovation Solution

A display control device and method that acquires user presence information, decides display positions, and controls the display to show users as if they are watching content together, using a user information acquisition unit, user position decision unit, and display control unit to manage user information and content display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If text comments are displayed concurrently with content, then user communication capability is improved, but content visibility deteriorates

Engineering Contradiction:
Improveuser communication capabilityVSAvoidcontent visibility
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The display screen is segmented into multiple regions: a content display area for showing the main content and a separate user presence display area for showing avatars. This spatial segmentation allows comments and user presence information to be displayed without obstructing the content, resolving the contradiction between communication capability and content visibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Avatars serve as an intermediary visual element that represents user presence and facilitates communication without requiring direct text overlay on the content. The avatars provide a visual cue for user presence and interaction opportunities while maintaining content visibility, acting as a mediator between content consumption and social interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If avatars are displayed to show user presence, then audience scale is improved, but display space consumption increases

Engineering Contradiction:
Improveaudience scale informationVSAvoiddisplay space consumption
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The user presence information is extracted from the main content display area and placed in a separate dedicated area. This extraction allows the content to maintain full visibility while user presence information is displayed in a non-intrusive manner, providing audience scale without consuming valuable content display space.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Different areas of the display are assigned different functions with appropriate visual qualities: the content area uses high-quality visual presentation for the main content, while the user presence area uses a different visual style suitable for displaying multiple avatars. This local differentiation optimizes space utilization while maintaining information effectiveness.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If users want to communicate closely with friends while watching content, then communication quality is improved, but awareness of other users deteriorates

Engineering Contradiction:
Improvecommunication qualityVSAvoidawareness of other users
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system dynamically adjusts the display based on user interactions. When users communicate with each other, the system can highlight relevant avatars or adjust the display to show active participants, creating a dynamic display that adapts to communication needs while maintaining awareness of the broader audience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display provides feedback about user presence and activity levels. By showing avatars and their activity states, the system gives users information about the social context while allowing them to focus on content and communication, creating a feedback loop that balances individual interaction with group awareness.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11178462B2Display control device and display control method
Publication Date: 2021.11.16 SONY GROUP CORP
  • US11178462B2 patent drawing
  • US11178462B2 patent drawing
  • US11178462B2 patent drawing

AI summary

There is provided a display control device including a user information acquisition unit configured to acquire information on presence of one or more users who are using same content as output content, a user position decision unit configured to decide display positions of the presence of the users with the information on the presence of the users acquired by the user information acquisition unit, and a display control unit configured to exert control to display the information on the presence of the users on the basis of the display positions decided by the user position decision unit in a manner that the users appear to be using the content together.