Display Controller User Object Positioning for Content Popularity

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Solution Overview

Problem

Existing content selection and action control systems for screens in gaming consoles lack effective methods to visually represent user interactions and content popularity, making it difficult for users to identify and engage with popular or relevant digital content.

Innovation Solution

The system displays user objects, such as avatars, adjacent to content icons, with user interactions like message posting and game playing history influencing their movement and visibility, allowing users to recognize content popularity and engage with popular content through user-generated messages and profiles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If user objects and interaction visualizations are added to the screen, then user engagement and content popularity recognition are improved, but screen complexity and information density increase

Engineering Contradiction:
Improveuser engagementVSAvoidscreen complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The screen is segmented into distinct functional zones: content icons in a grid layout, user objects positioned adjacent to relevant content, and message areas for interactions. This segmentation allows multiple information elements to coexist without creating visual chaos, as each element type has its designated space and purpose.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

User objects are positioned in a spatial dimension adjacent to content icons rather than overlaying them or requiring separate screens. This dimensional arrangement allows the system to display content information, user interactions, and popularity indicators simultaneously without increasing linear screen complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple contents and user objects are displayed simultaneously, then content selection efficiency is improved, but screen space utilization deteriorates

Engineering Contradiction:
Improvecontent selection efficiencyVSAvoidscreen space utilization
Core Design Contradiction:
ProductivityVSArea of stationary object

Solution Approach 1:

Multiple information elements are merged into compact visual units: user objects are placed adjacent to content icons they relate to, messages are displayed in condensed formats near the content, and popularity indicators are integrated into the content display. This merging allows rich information presentation within limited screen real estate.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system displays a selective subset of user objects and messages rather than all possible interactions. Only user objects related to currently visible content are displayed, and messages are shown in condensed formats or partially displayed when space is limited, maintaining screen usability while providing sufficient information for content selection.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9889379B2Information processing system, information processing device, storing medium, and display method
Publication Date: 2018.02.13 NINTENDO CO LTD
  • US9889379B2 patent drawing
  • US9889379B2 patent drawing
  • US9889379B2 patent drawing

AI summary

An example information processing system includes a display controller configured to display a screen that includes a plurality of subjects and at least one content generated by a user, the at least one content satisfying a predetermined timing condition for each subject in a display, at least one content for a subject being included in a plurality of contents posted with regard to the subject.