3D Display Depth Adjustment for Edge Clipping

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Solution Overview

Problem

Current three-dimensional rendering techniques often result in objects being clipped by the display edge, causing viewer confusion and eyestrain due to inconsistent depth perception.

Innovation Solution

A system and method for adjusting the depth of displayed objects within a region of a display, where the depth is automatically adjusted using algorithms to reduce perceived depth as objects approach the display edge, employing non-linear warping techniques to minimize eyestrain.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If three-dimensional rendering is used to display objects, then depth perception is improved, but objects may be clipped by the display edge causing viewer confusion and eyestrain

Engineering Contradiction:
Improvedepth perceptionVSAvoidviewer confusion and eyestrain
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent applies different depth adjustment strategies to different regions of the display. Objects near the center are rendered with full depth, while objects approaching the edges have their depth progressively reduced. This local differentiation allows the system to maintain accurate depth perception where needed while preventing the harmful effects of edge clipping that cause viewer confusion and eyestrain.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts object depth based on real-time position within the display region. As objects move toward the display edges, their depth is automatically reduced in a progressive manner. This dynamic adaptation allows the rendering system to respond to changing spatial conditions, maintaining optimal depth perception while avoiding the fixed-depth problems that lead to viewer discomfort.

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If objects are displayed at full depth throughout the display region, then depth accuracy is maintained, but viewer comfort deteriorates near the display edges

Engineering Contradiction:
Improvedepth accuracyVSAvoidviewer comfort
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent implements region-specific depth rendering where the central display area maintains full depth accuracy for precise spatial representation, while peripheral regions apply progressive depth reduction. This local quality differentiation ensures that depth accuracy is preserved where viewers have the best viewing angle and comfort, while edge regions sacrifice some depth precision to maintain overall viewer comfort and prevent eyestrain.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system applies partial depth adjustment only to the extent necessary to prevent viewer discomfort. Rather than uniformly reducing depth across the entire display, the patent selectively applies depth modification only to objects in peripheral regions where it becomes necessary for viewer comfort, leaving central region objects at full depth accuracy.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If depth is uniformly adjusted across the entire display, then viewer comfort is improved, but depth perception accuracy is reduced

Engineering Contradiction:
Improveviewer comfortVSAvoiddepth perception accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent rejects uniform depth adjustment in favor of local quality differentiation. By applying depth modification only to specific peripheral regions and maintaining full depth accuracy in central regions, the system achieves viewer comfort improvements without the excessive depth perception loss that would result from uniform adjustment across the entire display.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The display region is segmented into multiple zones with different depth rendering characteristics. The patent divides the display into central and peripheral regions, each with tailored depth adjustment parameters. This segmentation allows the system to optimize for both depth accuracy and viewer comfort in different areas, rather than applying a single uniform adjustment that would compromise overall depth perception accuracy.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8842114B1System, method, and computer program product for adjusting a depth of displayed objects within a region of a display
Publication Date: 2014.09.23 NVIDIA CORP
  • US8842114B1 patent drawing
  • US8842114B1 patent drawing
  • US8842114B1 patent drawing

AI summary

A system, method, and computer program product are provided for adjusting a depth of displayed objects within a region of a display. In use, a display that displays one or more objects three-dimensionally is identified. Additionally, a region within the display is determined. Further, a depth of objects displayed within the region is adjusted.